As we have already seen from the various trailers, the combat system from Final Fantasy 16 derives from an obvious turn towards action and the matter was confirmed by Naoki Yoshida, who also mentioned the sources of inspiration for this new gameplay element when talking about Capcom, PlatinumGames and FromSoftware.
In the interview with Naoki Yoshida on Final Fantasy 16, published today on Multiplayer.it, the producer of the game confirms that the new chapter has made a decisive turn towards the action game as regards the combat system, in what seems to be the greatest variation compared to tradition of the series.
In fact, the battles of Final Fantasy 16 seem to be configured as those of a hack and slash of Japanese origin and derive from a careful study of various “classics” of the genre, as well as from the collaboration with developers who took part in the creation of titles of this type.
If you think the battle director is Ryota Suzuki, who worked on Devil May Cry 5 and Dragon’s Dogma, you understand what the new setting comes from, in addition to the work already done in Final Fantasy 7 Remake. “Without mentioning games specifically, we looked at titles made by PlatinumGames primarily, but also by Capcom and FromSoftware,” Yoshida explained in the interview. “The team is made up of many passionate players and the works that inspired us they are the ones we have spent a lot of time with, not only for work but above all for fun “.
Recall that we saw Final Fantasy 16 at the recent State of Play, with a release period set for the summer of 2023.
#Final #Fantasy #combat #system #action #Capcom #PlatinumGames #FromSoftware