Elden Ring has been out for two weeks, but FromSoftware’s work is so boundless and full of mysteries that it will probably be talked about for a long time to come. Here is about “mysteries” there is one that apparently many players just do not go down, or the one related to effects represented by status icons under the Senzaluce’s HP and AP bar.
For the uninitiated, in Elden Ring the equipment, the buffs of spells or consumable items, as well as some attacks of the enemies can activate permanent or temporary positive or negative statuses, represented in the game interface by various different icons located under the bar status of the Senzaluce. The bone of contention in this regard is that the game it in no way explains the effects linked to the aforementioned icons, not even delving into the game menus.
Let’s take as an example the image of the Reddit thread below: can you say precisely which effects are related to the status icons (obviously without consulting external sources)?
In the same discussion, numerous users have complained about this lack on the part of FromSoftware, which of its own has opted for a minimalist game interface that is opposed to that of other open world today, but which perhaps in this is too stingy in details.
Only by consulting external sources, such as this page of Fextralifewe learn, for example, that the red icon represents an increase in life points and that it is a permanent buff as there is a square in the background and not a diamond (which instead indicates temporary boosts / debuffs).
Of course, in some cases these effects are determined by the equipment, so just read the description to get an idea of which buffs / debuffs or altered states are activated, but this only partially solves the problem. We would therefore need an internal page in the menus that explains exactly what each icon represents (among other things present in the “tutorial” sections of many games).
#Elden #Ring #Players #complain #status #icons #clear