Yesterday, the world woke up to the sad news that Starfield Y red fall, the two big cards for 2022 by Xbox, have been delayed until next year. When this information was released, Phil Spencer, head of Xbox, spoke about how difficult it was to make this decision. Although there were many who were in favor of this change in plans, there were others who were simply not happy. One of these is David Jaffe, creator of God of War.
Through his YouTube channel, Jaffe published a video where attacked the way Phil Spencer is handling Xbox. Specifically, he criticizes the way in which the manager is unable to deliver a single game. This was what he commented:
“You suck, Phil Spencer. You are me when I was 28 years old. I knew I could design, I knew I could come up with business ideas, at least at the time, my brain was directly connected to the zeitgeist. It took me seven, eight, nine months to realize that I couldn’t produce a game at all, let alone a game that I was also directing… it allowed me to realize that there are things we’re good at, even great at, and things in which not.
Go to therapy, Phil Spencer. You are not good at this role. You just aren’t, you don’t get to be that guy… dude, this is not something exceptional.
Phil Spencer, your plan is solid, your infrastructure is great when it comes to these studies, but you can’t handle it. You just can’t do it.”
This is not the first time Jaffe has drawn attention for his controversial views. Last year, the developer made headlines due to his statements about the difficulty and level design of Metroid Dread. Now, his recent comments are directed at Phil Spencer and the lack of first party games for Xbox in 2022.
In related topics, you can learn more about the delay of Starfield here. Similarly, these were Phil Spencer’s statements about it.
Editor’s note:
David Jaffe’s comments, rather than focusing on Phil Spencer, sound like a criticism directed at himself. Sure, the developer isn’t the only one who isn’t happy about the delay of these games, but don’t forget that these date changes were made to improve the final product, and not ruin the lives of the developers at Bethesda and Arkane in the process.
Via: David Jaffe
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