In the special of Top 5 classic games we want to see on PlayStation Plus we remember Crisis Core Final Fantasy VII like that title that should come back because it deserves it. Obviously, saying it is easier than doing it, because the issue of emulation is not at all easy.
But how about a remaster? Well, that is another complicated task, but everything indicates that it is one that they wanted to do to give a new life to a game that many owners of PSP they still remember and that somehow they wanted to see him back.
Bring back Crisis Core Final Fantasy VII
“The Crisis Core Final Fantasy VII Reunion project started when they started completing FFVII Remake. We thought that fans would be interested in Zack’s story when Remake was released, now that there is more opportunity to see it than in the original game, and we thought Reunion would be the optimal way to do it.”, declared the producer Yoshinori Kitase to TierraGamer.
Playing CCFFVII right now is certainly complicated if you don’t have a functional PSP and the UMD in good condition. Yoshinori Kitase tells us that they want to bring Reunion to as many players as possible, which is why they decided to bring it to as many platforms as possible.
However, PSP games haven’t aged so wellWe could even say that it is the most complicated thing to remaster since it is such a small screen. The question here is simple. How do you bring a game of this caliber back to life in such a way that it’s interesting? What do you do with its game mechanics?
Updating a game from over 10 years ago
“Unsurprisingly, the first thing we felt needed updating was the visuals, and that meant redoing all the objects. Honestly speaking, the resolution on the PSP isn’t great, and the graphics had an obvious grittiness when displayed on modern monitor or TV screens, so we planned and implemented a complete replacement of the objects.”, said the producer Mariko Sato to TierraGamer.
“In addition, we also felt that the simple battle controls were a bit lacking and posited that we could make the game easier to play if we could merge the original system with the battle mechanics of FFVIIR.Sata added. “The result was a system that kept the charm of the original Crisis but offers a fun gaming experience in line with modern titles.”
Crisis Core Final Fantasy VII – Reunion – is it a remake or a remaster?
This is a common question with this and many other games on the market. Toys for Bob told us at the time that Crash Team Racing was a remaster because the title was the same, but the graphics were updated. According to what director Tetsuya Nomura told us, it’s a similar treatment.
“In terms of the internal structure of the game, I think you could see it along the lines of leaving just the skeleton of the original CRISIS CORE and completely reworking everything on top of that framework.“, Explain Tetsuya Nomura.
“We kept the original data for core elements like story, game mechanics, character movements and camera work, so I think it’s closer to a ‘remaster’ than a full ‘new version’ where you would rebuild everything from scratch. However, there are many areas where we modified and added data from the original, so I’m sure players will notice the difference.”
We still need to see a little more of the Crisis Core Final Fantasy VII – Reunion – in action to feel what it explains Tetsuya Nomurabecause it shows that they replaced almost everything and that what they left was the base with which we knew the game more than a decade ago.
Using Final Fantasy VII Remake as a visual reference
A very interesting detail that he explained to us Mariko Sato is that the new animations for Crisis Core were rebuilt and replaced with the Remake models for reference. Of course they had to make adjustments, a detail that meant a challenge for the developers.
“Also, since we had decided to make Reunion a cross-platform release from the beginning of the project, there was no way we could achieve identical visual quality to FFVIIR. However, we reworked the images over and over again to get as close as possible to that ideal. Even now, we continue to work hard to improve the quality, continuously adjusting and improving all parts of the game, including the scenes that have already been shown to the public.”, said Mariko Sato.
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Crisis Core Final Fantasy VII – Reunion – could be that fourth part of the Remake trilogy
The phenomenon of Final Fantasy VII Remake is difficult to explain when detailing it can ruin the story for many players. Then when you watch the first trailer for FFVII Rebirth you are faced with a number of questions about the direction this rethinking of a memorable story we first saw on PS1 has. What about Reunion?
“CRISIS CORE is the prequel story leading up to FFVII, so we consider it as the introductory section of the Remake project. One of the reasons we deliberately added ‘Reunion’ to the title was to position it as an integral part of the REMAKE series, and you can think of it as the ‘fourth entry in the trilogy’ if you like.”, declared the director Tetsuya Nomura.
“I think this story is essential to watch if you want to know more about the character of Zack, who will be deeply involved in the future of the REMAKE project, so I hope fans play CCFFVII Reunion before REBIRTHNomura finished.
We thank in advance the public relations of Square Enix in Latin America and also Mariko Sato, Yoshinori Kitase and Tetsuya Nomura for answering the questions around Crisis Core Final Fantasy VII – Reunion – which should come out during the following winter on PS4, PS5, PC, Nintendo Switch, Xbox One and Xbox Series X | S.
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