A rumor reported by insider Colin Moriarty wanted Concord’s total cost is about $400 millionbut now several sources are coming to deny this figurewhich is considered unrealistic for several reasons. Many, after the emergence of the figure, began to think about how such an expense was possible for a hero shooter.
An absurd budget
According to Christopher Dring of Games Industry, this is a simply absurd budget “Because no game has that development budget.” He says the fact that the press reported it is simply ridiculous, especially considering that Concord spent nothing on above the line marketing (non-targeted, tied to classic media, usually very expensive).
To those who pointed out that Concord has very long credits (over an hour) and that much of the work was outsourcedDring explained that it’s the same for practically every triple A now and that, for example, Marvel’s Spider-Man 2, which cost around 300 million dollars, has credits that last much longer (about double). Furthermore, Firewalk is a team of 160 developers, much less than Insomniac.
Journalist Tom Warren of The Verge called it the rumor in the corridor is absurd and the fact that it was picked up: “You only have to look at the funding of ProbablyMonster to understand that it’s absurd.”
Kotaku’s Ethan Gach also said he couldn’t confirm the $400 million budget, adding that he’s heard a much different figure. Gach did confirm the rest of Moriarty’s reporting, however, particularly the story about Firewalke Studios being toxic, which he’d also heard from sources.
It must be said that it is possible that Colin Moriarty’s figure does not refer only to the development and marketing costs of the game, but to the overall investment planned by Sony for Concord, which he believed in a lot anyway, considering also that he paid to make it part of the TV series Secret Level, coming to Prime Video. That said, it is fair to say that we are in the realm of pure speculation, which aims to understand the dimensions of the Concord disaster, a title withdrawn from the market about two weeks after its launch, due to very low sales.
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