Konami has published a new episode of the Metal Gear Solid Legacy Series, a sort of mini-documentary that traces the history of the series and which in this episode focuses in particular on the expected Metal Gear Solid Delta: Snake Eater and also presents for the occasion the physical collector’s editions of the game.
In particular, the remake of the third chapter will also be available in our format Deluxe Edition (the image at the top of the news), which according to what is shown includes an exclusive steelbook, a patch from Fox (the government agency in which Naked Snake plays) and the iconic exclamation point of the series, postcards with illustrations with the characters of the game, all enclosed in cardboard boxes with black and white covers. Additionally, one will be available Limited edition Day One Editionwhich includes bonuses that will be revealed later.
No Collector’s Edition in Europe, but there’s good news
The film also shows a rich Collector’s Edition, which includes among other things a diorama depicting Naked Snake hiding in the jungle. Unfortunately this edition will only be available in the USA. On the other hand, Konami has confirmed that will publish in Europe a Collector’s Packdifferent from the aforementioned edition, of which further details will be revealed soon.
At the moment we don’t know the official prices or whether digital editions with bonuses will also be available, but the Japanese company says that pre-orders for Metal Gear Solid Delta: Snake Eater will start today, so we will soon find out all the details on the matter.
In the player above you will find part 2 of Metal Gear Solid Legacy, presented by David Hayter (the historic voice actor of Snake), which includes an interview with the producer Noriaki Okamura, who assured that the objective of this remake is to preserve the spirit of the original gameleaving gameplay, story and voice acting unchanged, featuring cutting-edge graphics and modernized controls
“We left the gameplay, story and voice actors unchanged from the original game, but we adjusted the graphics and controls to modern standards, which have changed over the years,” said Noriaki Okamura. “Everything has been updated, but the core of the game and the creative vision of the original staff has not changed“.
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