CYberpunk 2077 It had several issues since its launch, and beyond the execution errors, we must recognize that its design did not meet the expectations of several players.
One of the first complaints was related to the way the police officers interacted with the main character, since you could make damage to your liking and lose it almost just by crossing the street.
In a recent broadcast, Pawel sasko, director of missions of Cyberpunk 2077, explained why they did not include chases, and his answer will not leave you satisfied.
Sasko joked about the absence of this element comparing it with other expected open world titles, which did not leave his followers very happy.
‘I don’t think Sonic or the open world game Elden Ring has it. ‘
Shortly after this joke, he explained that the team behind Cyberpunk 2077 He never managed to make the police chase mechanic work effectively, so they abandoned it.
Because of this, the police rarely feel like a real threat within the game, which many fans took as a negative.
Cyberpunk 2077 was measured with the same stick of GTA
The title of CD Projekt Red had a great setback, and that is that it was always judged with the same parameters with which the open world saga of Rockstar games.
Proof of this is that hundreds of videos were made comparing mechanics between both jobs, and almost always GTA finished at the top.
Although it seems strange, the comment of Pawel sasko is somewhat right, as the community hoped to have a kind of futuristic clone of Grand Theft Auto, when the project was going in a different direction.
We’ll see if CD Projekt Red keep working on the multiplayer you promised so much or if you’d rather let it die for peace.
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