This year Nintendo is bringing back a classic from the era of Game Cube, Paper Mario The Thousand-Year Doorwhich is considered the best title of the franchise in question, and now a large part of the public will enjoy the launch thanks to a high definition retouch similar to what happened at the time with Metroid Prime. However, with the press impressions, something has been discovered that fans did not like at all, a factor directly related to the performance of the delivery.
The collective complaint talks about the 30 squares in which the game will run, since many do not make sense of this decision on the part of Intellygent Systems and Nintendosince the original from 20 years ago was at 60 FPS, being one of the few games that went at that speed in Game Cube. And in response to this problem, the director of Bayonetta Origins: Cereza and the Lost Demonarguing that there are important reasons for them to decide to take that step with performance.
The most difficult part of game dev is making choices about what to prioritize. Everything has a cost, both in terms of dev time to implement it, and in terms of processing time when the game is running…ultimately you simply cannot have everything. (3/7)
— Abebe Tinari (@Bebettheman) April 28, 2024
The hardest part of game development is making decisions about what to prioritize. Everything has a cost, both in terms of development time to implement it and in terms of processing time when the game is running… ultimately, you just can't have it all.
Abebe Tirani has commented within his thread on the Twitter social network, that the people of Platinum Games He also tried to implement 60 frames per second in his latest exclusive for Nintendo Switch, which has not been possible due to technical limitations. And if it had those beautiful graphics, it was not possible at the same time to integrate fluidity in the movement of the characters, since Cherry was not the only avatar to use, but also the stuffed demon called Chesire.
Remember that Paper Mario The Thousand-Year Door will be available on may 23.
Author's note: Without a doubt it must be a problem of hardware limitations. More than anything because they are releasing the game at the end of the device's life, and if they had passed it on to the new generation, it is possible that things would have improved. Anyway, it's still a beautiful game.
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