Why get involved in video game development when you can launching Banana and amassing nearly 100,000 concurrent players on Steamobtaining 91% positive reviews out of the thousands received?
The data was detected by SteamDB, with the peak dating back to about 24 hours ago and even growing. Probably today the game will cross the fateful threshold, given that at the time of writing this news it has 96,807 players and is seventh in the rankings for contemporary players on Steam, immediately below Naraka: Bladepoint, but immediately above Rust. In short, it seems that live services and games that try to earn some money without doing anything are very popular on Steam.
High level of potassium
As already reported, Banana simply requires you to click on the banana that appears on the screen to increase a number. Copied from Egg, as also underlined by the author of the latter, Robert Partyson, it is a title designed for take advantage of Steam’s item system, since playing it can yield rewards that can be sold for a few pennies (€0.25 each). Obviously they are all banana themed. It should be noted that it seems like it took more effort to create the rewards than the game itself, even if they aren’t exactly wonderful either. It’s simple business, in short.
But how does it work? The development team on Discord explained it: “Just open the game and play for a minute, after which every three hours it will be possible to collect a banana by clicking. After playing for an hour, the object pool is unlocked rare ones that will give a banana every 18 hours. Just return to the game every 3-18 hours and click once.”
Naturally the developer makes money from the sale of items. Considering the zero effort to create Banana (an expert developer can set it up in a matter of hours), this is really easy money, made possible by one of the holes in Steam, which does not care about launching similar games, from which moreover earns revenue without any effort.
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