Yesterday, May 15, Ubisoft finally revealed it to the world Assassin’s Creed Shadows, formerly known as Codename Red. The open-map action-adventure game set in Japan towards the end of the sixteenth century will offer various new features, but the most evident is the fact that there will be two characters at our disposal, both controllable (unlike what happens in Odyssey and Valhalla where you simply have to choose the appearance of our killer). What is behind this choice?
Xbox Wire conducted an interview with the game director of Assassin’s Creed Shadows, Charles Benoit, who explained various details about the protagonists. When asked about the story’s setup, Benoit noted that he’s avoiding spoilers, but that in Shadows “we will introduce our two protagonists one at a timeto help you understand where they’re coming from narratively, what their story is, and what brings them together.”
“Once players become allies, they can carry forward several stories, some personal to Yasuke or Naoe, others revolving around their common goals. The world and story structure are open-ended, so you can choose the character you want and explore the world as you want.”
The two protagonists hadn’t seen each other since Syndicate
Xbox Wire then asked what inspired the choice of the double protagonist for the first time since Assassin’s Creed Syndicate, to which Benoit responded: “It came very naturally looking at the feudal Japan setting and what we wanted to accomplish in terms of gameplay.”
“We definitely wanted to have the fantasy of Shinobi, because it is the most suitable for an Assassin’s Creed. The Shinobi were the epitome of stealth through espionage and assassination, so it was a great natural fit. But at the same time, the Samurai is the iconic fantasy of Feudal Japan and we wanted it to be an experience for the players.”
“Having just one character isn’t there [avrebbe permesso di] accurately realize the fantasies of the Samurai and Shinobi, as they come from very different places in terms of way of life, social classes and role in Japanese society.”
In other words, merging the two styles and two narratives into one character would not have made sense, so it was necessary to have two distinct characters. For many other details on Assassin’s Creed Shadows, you can read our in-depth special.
#Assassins #Creed #Shadows #Ubisoft #explains #characters #work