One of the biggest surprises to come out of these days of summer announcements and reveals is certainly linked to the reveal of Dragon Age: The Veilguardfourth chapter of the Bioware series (playable with Xbox Game Pass Ultimate, purchasable at this link) than in a matter of days he changed his name, shown a trailer with a “at least curious” style and then revealed gameplay that was decidedly more action-packed than people might have expected.
In all of this, let the heavens open: to put it mildly, the fans (or at least the most chatty ones on social media) don’t seem to have appreciated too much the general change of tone and the characterization of the new characters, fearing that the changes revealed in recent days may have also had a decisive impact on the story and the characters involved – in particular Solas.
Among the many who wanted to comment on the gameplay trailer of Dragon Age: The Veilguardthere is also a character who can certainly have his say in a conversation on the topic: in fact it is David Gaiderformerly of BioWare who literally created the series Dragon Age on a narrative and scenario level as Lead Writer of Origins (the first chapter) and of Inquisition (the third).
Gaider used the X platform to comment step by step on the gameplay trailer, showing a certain appreciation for many of the choices made by the current Bioware team. Here are some of the most salient points of his analysis:
- The gameplay showed that the “dark” tone of the series, which seemed lost with the reveal trailer, is actually still very present.
- The stylization of the characters will take some time to sink in, but each Dragon Age has had a different stylistic approach so it’s nothing new.
- The combat is more action-oriented, with fewer tactical elements, but it’s not too different from what we saw in Dragon Age 2.
- The settings are amazing, no ifs or buts. Looking at them, Gaider regrets not having been able to achieve these results in previous games.
- The return of the wheel of emotions was appreciated, with even shorter sentences (but it could just be this phase of the game).
- It was very nice to see Solas again and see the first hints of the main story. Gaider would spend days commenting on every detail and seeing whether or not it matched his idea of where the story was going after Inquisition. But he won’t do it.
- He concludes with heartfelt compliments to the staff.
Regardless of the game’s final value, it’s nice to see that someone so important in the “Bioware that was”, loved by thousands of players, had the time and opportunity to bring the conversation about Dragon Age: The Veilguard on more serene tones, because as often happens the echo of criticism (even ferocious) makes the dialogue and rational analysis of what we see really complex.
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