During today’s presentation of Microsoft on Surface and artificial intelligence, the company showed the possibilities offered byCopilot AI integrated within Minecraftas a form of advanced assistant to help players.
This is still an experimental function, but Microsoft’s intention seems to be to include Copilot, or rather a form of the AI underlying theintegrated assistantwithin video games, and to demonstrate the potential of this he has prepared a special demonstration starring Minecraft.
The Mojang title lends itself particularly well to this eventuality, considering the breadth of possibilities offered by the creative sandbox in question, which requires a certain knowledge of various basic rules to be best addressed.
With Copilot, however, any player simply could ask the system for help to find the solution to various problems, without having to resort to an external solution, simply by asking the integrated AI for guidance.
As an example, also described by Windows Central who attended the presentation, a user could ask for example “how do I build a sword?” With Copilot who would search the inventory for suitable materials and guide the player to them basics of crafting.
This obviously opens up numerous possibilities if you think about applying such a system to other games, or perhaps to all titles on a particular platform. Furthermore, it is not the first time that something like this has been talked about: Sony has also proven to be very active on this front.
A few months ago it emerged from Sony a patent that uses artificial intelligence to help us play, while subsequently another patent also registered by Sony seemed to point to a real auto-play system.
While Copilot’s demonstration on Minecraft was clearly experimental, it’s clear that AI applied to video games, in this sense, is starting to be a very real opportunity.
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