Kim Hyeong-tae, CEO of Shift Up – developer of Stellar Blade – commented definitively on the alleged censorship of the costumes of Eve, the protagonist of the action game for PS5. As indicated, the final result is exactly what the developers intended. The CEO also states that a costume is not of quality just because it is or is not “vulgar”.
“I don’t think just because the costumes are vulgar necessarily means they’re good, so this is something that’s been edited for quality,” the CEO says. “Accordingly, there are parts where the eroticism is diminished or emphasized. This is the final product that we want to show as the intended result.” In short: Eve’s outfits are based on being aesthetically pleasing, not emphasizing the sexual characteristics of Stellar Blade’s protagonist.
The case of the “censorships” of the Stellar Blade costumes
For those who missed the question, we remind you that at the exit Stellar Blade included some slightly different costumes than initially shown. The 1.0 disc version of the game allows you to easily see the changes, which added a few extra pieces of fabric in a couple of costumes, out of the dozens present in the game.
Some users took torches and pitchforks claiming that it was censorship (with also the usual ‘woke’ themed accusations). Part of the community also felt that the changes were imposed by the publisher, Sony, and that this was an attack on the team’s creative freedom.
The problem is that all this is just a set of baseless speculation and that Shift Up has repeatedly stated that the changes were expected for some time. It is not strange that the game on disc includes non-final components, as the discs must be printed in time and the developer must send a copy in advance and relegates the latest fixes to a launch patch.
An example of a real mistake is an unfortunate combination of words that created a reference to a racist slur that is known in the US but not understandable to the rest of the world.
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