Suicide Squad: Kill the Justice League it’s a live service For Rocksteady’s choice? Or did the development team have to submit to the dictates of Warner Bros., which wanted to focus on this type of product?
After the statements relating to the disappointing sales of Suicide Squad: Kill the Justice League, which practically sank the last quarter of the Warner Bros. gaming division, generating damage worth 200 million dollarsa debate arose on the issue.
Paul Tassi, journalist for Forbes, reiterated that it was Rocksteady Studios who wanted to create a live service dedicated to the Suicide Squad rather than developing a single-player experience along the lines of the Batman: Arkham trilogy.
According to the members of the study, there was no pressure from the publisher regarding the choice of structure, but Jason Schreier of Bloomberg has provided an alternative and less simplistic interpretation of this matter.
“I believe gamers (and sometimes journalists) tend to oversimplify complex business realities,” Schreier wrote. “If hypothetically a developer chooses to propose a game with live service elements why imagine that otherwise he won’t get the green lightwhose idea was it really?”
An uphill road
Whatever the truth behind the genesis of Suicide Squad: Kill the Justice League, the game is undoubtedly in a tough spotwith post-launch support just starting but apparently unable to reverse the fortunes of a title that has so far disappointed expectations on a commercial level.
So let’s imagine that only aggressive promotions and the possible introduction in a subscription service like Xbox Game Pass or PlayStation Plus they will be able to provide Rocksteady’s looter shooter with a starting point from which to possibly start again.
Returning to post-launch content, here you will find our analysis of what’s new in Episode 1: Fear of Suicide Squad: Kill the Justice League.
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