Shortly after the launch in early access, which took place a few days ago, No Rest for the Wicked he already receives his first updatewhich solves some problems that had been detected in the first hours by playersdemonstrating a remarkable response from Moon Studios to the feedback received.
As previously reported, in fact, the launch of No Rest for the Wicked on Steam was positive, but some problems, including technical and balancing issues, did not convince all users, who demonstrated their disappointment as usual through the reviews, lowering the overall rating of the game somewhat.
As we can see from the notes of the first published Hotfix, the developers went to work on some of the points raised by the community, therefore correcting some aspects that had been less appreciated in the first hours after launch.
Have the major critical elements been resolved?
The update affects several aspects, but it is especially interesting to see the balance changes, because they may have corrected some of the major criticisms received by No Rest for the Wicked, such as the problem of reducing the durability of equipment when taking damage, reduced repair costs, and more.
In general, there is a general softening of some elements judged to be a little too rough in the first hours of the game, especially regarding durability and repair costs, in addition to the general difficulty that emerged from the complex of these aspects.
On the more technical front, the hotfix should fix some crashes that had previously been detected, improve navigation in the inventory and fix some bugs, but this is only a start, given that Moon Studios has already confirmed that it is working on a new patch that will be released soon.
On the other hand, No Rest for the Wicked is in early accesstherefore the game is clearly destined to go through an even longer evolutionary path before reaching its complete form.
#Rest #Wicked #update #resolves #issues #detected #players