For Swen Vincke, the head of Larian Studios, the secret to the success of Baldur's Gate 3 it has something… Catholic, so to speak. In an interview granted to Gamesindustry.biz he in fact expressed himself in terms very close to Gospel, as he himself admitted: “do for the players what you would like them to do for you”. His reference was in particular to the ways in which Larian built and maintained good relationships with his community, which became his winning weapon.
Vincke's word
Vincke's vision on the subject is very direct and linear, as well as understandable: “We have done something new. We have put the agency in the cinematics at a level that has never been achieved before and we have not gone out of our way trying to take shortcuts, even though we used a lot of tricks. I think you can feel that the agency is real. That's a key reason.
In short, Baldur's Gate 3 was the result of deeply coherent choices and great sincerity towards the public: “We had the best marketing campaign of the world, that is, our players who talked about it. We had more than a million players from the first week telling their friends about the game.” Vincke didn't expect the huge success Baldur's Gate 3 had, but he knew it would do very well: “There's this old rule that I have taken from Paradox so if you take the reservations and multiply them by ten, you will know who your audience could be.” From this simple fact, Larian understood how far he could go in developing the game.
Vincke then said that he was with his feet on the ground and was thinking of results slightly superior to those of Divinity: Original Sin 2, but Michael Dousethe studio's editorial director, was much more optimistic and saw the possibility of much greater success.
For the rest, if you want more details, read our review of Baldur's Gate 3.
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