Star Wars Outlaws apparently he will have no towers to climb For reveal the map: the fog that envelops the unexplored scenario will dissipate simply by reaching new areas of the setting.
It will therefore not be necessary to carry out Assassin's Creed-style synchronizationsaccording to Brian Shea of Game Informer, who asked the question directly to the game's creative director, Julian Gerighty.
This and other information is linked to the exclusive Star Wars Outlaws trial published by Game Informer, which reports the first impressions on the long-awaited tie-in developed by Massive Entertainment.
A different approach
The journalist's question obviously refers to tradition of Ubisoft open worlds, which use the towers expedient in order to reveal new portions of the map. Well, Star Wars Outlaws will use a different approach.
It is difficult to say whether this choice will also have repercussions on future productions of the French company or is linked exclusively to this specific project and the implications relating to the Star Wars universe.
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