Final Fantasy 7 Rebirth it was created in Unreal Engine 4, which is the “old” version of the Epic Games graphics engine. Because Square Enix did not prefer to opt for the most recent Unreal Engine 5? The reason is mainly related to the desire to publish the game more quickly.
In a recent interview with Julien Chièze, as reported by Genki on Twitter, Game Director Naoki Hamaguchi commented on the use of Unreal Engine 4, stating that the decision to use it for the second chapter of the trilogy was made early in development. Unreal Engine 5 was tempting, Hamaguchi-san said, but some parts of the engine are still in development, so instead of waiting for them to be ready, the developers decided to develop these features themselves and use the previous version of the engine to be able to publish the game sooner.
Although we can't say it definitively since we don't have the final game in our hands yet, Final Fantasy 7 Rebirth is visually remarkable It also doesn't use Unreal Engine 5. So we don't think the public will be bothered by the issue.
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