This week the most important game of the year will be released for Nintendo Switch, The Legend of Zelda: Echoes of Wisdoma title that marks a milestone in the franchise of the same name, as it will be the first time that we control the princess of Hyrule to save the world in a major release. And while we’ve already seen a lot of its gameplay, there’s still some question in the air, and that is who the development team behind this project is.
The person in charge of the game is none other than GREZZOa studio with extensive experience in the franchise. It has previously worked on titles such as the new version of Link’s Awakening for Switchas well as other 2D and 2.5D projects of The Legend of Zelda. His constant collaboration with Nintendo has consolidated its role as one of the key studios in the expansion and revitalization of the saga.
The announcement came alongside the activation of pre-downloads of the game for those who pre-purchased it digitally. Fans who have been following the development closely will notice that the codename used on the project was “Edward,” a choice that continues the trend of using names linked to historical royal figures.
One of the great news for the Spanish-speaking community is that the game will also be localized in Latin American Spanish. This detail ensures a more accessible experience for players in the region, who will be able to enjoy the title in their language without problems, and indicates that Nintendo is taking more into account the public on this side of the world.
Fans are eager to discover this new release, which promises to live up to previous collaborations between GREZZO and the big N.
Remember that it goes on sale next September 26th.
Via: A
Author’s note: There are only a couple more months left to enjoy this game, I can’t wait to start solving puzzles with the clone mechanics.
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