The indie title Where the Water Tastes Like Wine consciously included an achievement that would be impossible to achieve.
Where the Water Tastes Like Wine is a standalone game from 2019 unique. It is an abstract and difficult to classify work inspired by the american folklore, the creator of Gone Home narrates the journey of some interesting characters in a narrative adventure set in the Great Depression, the protagonists will live their adventures sharing stories, discovering those of the strangers and surviving the manifest destiny.
The last achievement of the game cannot be reachedSuch an original game had to contain an equally surprising achievement and this is titled as the game itself; “Where the Water Tastes Like Wine”. Of the 38 achievements available to get in Steam in this game, players can only get 37, and that is “Where the Water Tastes Like Wine”, the last achievement of the game can not be achieved. This, beyond the curiosity that it supposes, contains an interesting story that the creator, Johnnemann Nordhagen, has counted in an interview in Kotaku.
There is no place in America where water tastes like wineThe whole game revolves around the tramp who travel America hoping to get to the promised land, the place where the water tastes like wine and from the premise and the name of the achievement, it might seem that it is something accessible, but nothing further, the message that Nordhagen wanted to convey with this achievement is that United States promises people a lot, but does not usually keep those promises with the majority. The violation of indigenous lands, labor struggles and the reality that black life hid under the Jim Crow laws is present throughout the entire game and that is why for the author does not exist a place in America where the water tastes like wine.
Although the author included this achievement with an intentionality, was surprised by the reaction of many completionists and enthusiasts of the achievements, who suffered a great frustration at the idea of not being able to get 100% of them, responding even by abandoning the game or directly refusing to play it when they knew this data. Even people who admitted having enjoyed the game were unhappy with the title as they couldn’t get the latest achievement; Nordhagen speaks of a toxic culture in achievements and acknowledges that he was disappointed with the response received from the community.
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