Through a recent meeting between brand employees microsoft Y Bethesda, the concern that some workers were suffering from the well-known Labor Crunch was addressed. Given this, the chief Xbox Game Studios, Matt Booty, assured that this is not possible and alleging that it can not only be attributed to Bethesda as it is.
In a question and answer session, he was asked Booty to address the media report Kotaku documenting problematic working conditions in Bethesda Y ZeniMax during the development of Fallout 76. His response was to let it be known that they were aware of it, but he emphasizes that the media is taking facts far back in time.
Here is his statement:
The challenge with many of these articles is that they look back, sometimes quite far back in time.
Also, he talked a bit about the crunch culture:
The Crunch culture is… if you go back 10 years, it’s a little unfair to put that in just one studio. It was just part of the industry. I’m not saying that to justify it, I’m just saying that it was part of how the industry worked. I literally slept under my desk early in my career. And we saw it as a badge of honor.
The head of Xbox He said that overtime should only be limited to personal excitement and passion, and not a required aspect. However, many testers of ZeniMax who did not have an explicit mandate to crunch had worked overtime due to social and professional pressure from their peers.
The crisis documented by the media took place before Xbox acquire to ZeniMax Y Bethesda. But the report pointed out that, after the purchase, the company had not intervened in any type of changes to improve working conditions. And after the accusations, it is possible that they take more into account the review of policies to avoid unwanted crunch.
Via: Kotaku
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