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Home Gaming

We chatted with CJ Grebb, art director of High Isle, ESO’s next expansion

by admin_l6ma5gus
January 28, 2022
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The Elder Scrolls Online officially introduced High Isle: Legacy of the Bretonsthe next chapter of the online game that will take us to a region never seen before in the saga.

On the occasion of this great announcement, we had the opportunity to talk with C. J. Grebbart director in charge of this new content, who revealed several details about what we will see in the game during 2022.

On this occasion, the team focused on the Bretons, a society of beings born from the pairing between elves and humans, who founded a somewhat peculiar society.

‘We knew we wanted to do something with the Bretons and we had this wonderful opportunity to go to the Systres Archipelago, a chain of islands that was heard about in the Elder Scrolls, but never got to know about. So, we took the opportunity to be able to do something in a new area, revisiting the culture and its curious and intriguing history full of politics that divides the entire society.’

C.J. He clarified that the story, related to the war of the three banners, will have an investigative cut, where you will want to discover who is behind the events that we will see.

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The plot will involve the process of forming alliances, although its development will not be easy, since the Bretons have been away from conflict for a long time.

CJ Grebb revealed to us that as good protectors of their island, the Bretons will resort to politics to prevent a possible factional agreement from harming their interests, so now we have a little better idea of ​​what to expect.

This new area comes out of the conventional construction of the landscapes of The Elder Scrolls Onlinesince High Isle will take us to the archipelago of Systres.

CJ Grebb revealed that for the creation of this new setting, the writers already had a real place in mind and went to work with it in mind.

‘They told us they wanted something like a Mediterranean paradise, cliffs and fields that move in the wind, something like that. That was our starting point and from there we expanded, so we took the archipelago and imagined what its architecture would be like and how the Bretons might adapt to living there, but not like the other cultures, for example the elves . The Bretons are more grounded, though they have the same access as any other race in Tamriel.’

Of course High Isle will also show us how this mysterious society of The Elder Scrollswhich has marked differences within its operation.

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‘What you can expect from High Isle, it’s a very fairy tale kind of thing, the Breton vibe, the difference that you see in High Rock, the differences between rich and poor, there’s a lot of interaction in this segmented society. You may think that the nobles and the upper class are stealing the show, but there is always something bubbling under the surface.’

This shows that all the glamor does not necessarily give a life of peace, although we will find out in a few months.

Combining the elegant castles of the Bretons with the island paradise was not only a design challenge, it also required work within the programming.

High Isle The Elder Scroll Online

The art director told us that current technology put a limit on what elements they could add, as they had to make sure the game worked well for the majority of the audience. To achieve this, they didn’t add as much detail to the lands or clutter the landscape, opting instead for stable performance.

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The Elder Scrolls Online: High Isle It will be available from June 6, 2022 for PC, Mac and Stadia, while its debut on consoles will arrive until the 21st of the same month.

This new expansion will have a complete translation into Spanish so you don’t miss a single detail of the story.

What do you think of what awaits us in this new content? Tell us in the comments and follow us on our social networks.

Tags: artbreton elder scrollschattedcj grebb interviewdirectorESOsexpansionexpansion elder scrollsGrebbhighhigh islandIsle
admin_l6ma5gus

admin_l6ma5gus

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