This is one of those retro game that was already retro when it was released in 1997. This was also due to the fact that Interstate ’76 set in 1976 and had all sorts of angular characters designed to look, even at that time, old school to look out. Which is hands down the best excuse we’ve ever heard for terrible graphics.
Fortunately, the cars themselves looked much better. Interstate ’76 was a “fighting game on wheels” that chopped off large swaths of the American Southwest and turned them into giant arenas where heavily armed muscle cars could pound each other in an almost ballet-like fashion. Yes, dear people, we have found the solution to all kinds of traffic jams: mounting a self-aiming napalm cannon on your roof.
the cars out Interstate ’76 were inspired by real models
There were no officially licensed cars, but there were shapes that looked quite familiar. The Courcheval Manta was a ill-disguised Corvette Stingray, for instance, and if you played alone, you were doomed to a bright orange (sort of) Plymouth called AAR Cuda.
With its miles of desert asphalt ribbons, Interstate ’76 the atmosphere of classic car movies from the 70s, such as Vanishing Point, nice to catch. The developer even put together a funk supergroup for the game, with members of Primus and Santana, to create a soundtrack full of wah-wah guitars and pluck basses to accompany the machine gun sound. Even worked if you put the disc into your CD player.
It was a special game
we appreciated Interstate ’76 but mainly because of his idiosyncrasy. How many games have a button on the keyboard that allows your partner to recite poetry over the 27 MC cup? How many games have a full-fledged intro à la Starsky & Hutch, complete with out of the blue actor credits? And, most importantly, how many games can dry-eyed their playable lead character as Groove Champion?
The gameplay of Interstate ’76
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