It’s a time of pointless criticism against Ubisoft, with the company having to deal with two attacks against characters from two flagship games coming out in late 2024. The loudest was obviously the one aimed at Assassin’s Creed Shadows and one of the protagonists, Yasuke.
As you all know (but let’s repeat it for safety), a small scandal has arisen around the character, a black samurai created from a real historical figure of the era in which the video game is set. We don’t want to delve into the matter again, so let us briefly say that the bulk of the criticism as always, they have a racial matrix, with endless discussions on the fact that the title of samurai is not adequate to describe the character (although many historians, even Japanese, say the opposite) and on the fact that it is wrong to have a non-Japanese protagonist in the game (there is a Japanese protagonist, but she is a woman so apparently it doesn’t count?).
In the case of Star Wars Outlawshowever, the situation was slightly different.
Criticisms of Star Wars Outlaws
In the case of the Star Wars game, the criticisms were a generic “women in video games are no longer attractive”a type of narrative that is not new at all (and problematic from many points of view, given that there is no need for the characters to be necessarily attractive) and that we have heard in the past for example with Horizon Forbidden West (Aloy is designed to be attractive and she is attractive, just in case there were any doubts we will clarify).
In response to all this, creative director Julian Gerighty he replied that, first of all, the protagonist of Star Wars Outlaws is absolutely attractive and it is absurd to say the opposite. Secondly, the truth is that the speech has no real value from his point of view. He explains that clearly all the criticisms are in bad faith and that they are not open discussions, but only sterile attacks that lead nowhere and which do not even need to be followed up.
We totally agree and would have appreciated if Ubisoft had asked for advice on how to deal with the Assassin’s Creed Shadows issue. Aside from some errors in the representation of some Japanese elements (such as the Nobunaga’s coat of arms placed backwards), Ubisoft had absolutely no need to respond to the attacks against its Yasuke, because it did nothing but justify a type of blind hatred that grows stronger with every response other than “you’re wrong”.
We are therefore happy that at least this time the answer was clear and that space was avoided for useless comments and thoughts.
This is an editorial written by a member of the editorial staff and is not necessarily representative of the editorial line of Multiplayer.it.
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