This year’s edition of the Game Developers Conference It will take place from March 21 to 25. in view of that Ubisoft took the opportunity to announce that he is working on a new technology that allows creating worlds for games ‘unlimited’.
The name of this is Ubisoft Scalar, which bases its operation on the cloud. Currently it is already being used by the company’s development teams based in the city of Stockholm, Sweden.
The same is true for those located in Malmö, in that same country, as well as those in Helsinki, Bucharest and kyiv. It should be noted that this is not a game streaming service, such as Google Stadia.
In its place is a new set of tools that creatives can use to harness the power of the cloud. This is supposed to make it less dependent on the players’ hardware and give new possibilities for game development.
Likewise, it extends to the experience for the player. Ubisoft Stockholm working on the development of a new game with Scale.
For now it cannot be revealed what it is, but according to the head of the study, patrick bachthis will show ‘all the potential to offer an experience on a scale never seen before’.
What you want to get to is a ‘development framework focused on creating the ideal game design and experience’but without restrictions.
Ubisoft Scalar will not depend on video game platforms
That is, develop titles without suffering from traditional limitations. With this technology, which would not be tied to platforms, it is intended ‘create the games of tomorrow’. Developers will enjoy ‘unprecedented scalability, flexibility and creative freedom’.
The fact that the company takes advantage of the Game Developers Conference to present this idea is the best, since developers from all over the world will gather there to share their progress.
Ubisoft Scalar it will certainly draw attention. This company points out that such technology speeds up and facilitates the development of games. It also makes it easy to share your work with other creatives.
It is based on a philosophy ‘in demand’. Specific services can be started and stopped based on player and creative requirements. Another of its advantages is that it is appropriate for titles that are constantly updated.
We will see how the developer community receives this concept in the Game Developers Conference and if anything happens to be shared at this conference.
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