New technologies should help Todd Howard.
We all await concrete news on Starfield And The Elder Scrolls VI, what will be ─ the first sure ─ the super exclusives of the Microsoft ecosystem, thus bearing the fruits of the expensive acquisition of Zenimax and consequently of Bethesda. In an interview with IGN, the author and director Todd Howard he indulged in future ideas and above all in the next steps that the industry must take.
“There are a number of parts where we don’t go deep enough, where it’s a sheen in terms of interactivity“Howard said when questioned about what the studio could have done better while developing Skyrim.”Look, you can say that about anything, but I think when we think about games and what we want to do in the future, ok, whatever the system is, how deep can we make it? The other part is how the AI and NPCs really react to you – I think we have a long way to go. These are probably the main ones.“
All this obviously has an immediate impact on Starfield, with the works started in 2015 immediately after the completion of Fallout 4. What seems to transpire from Howard is also the opening to modders for the next space RPG and the fantasy Elder Scrolls. The author praised the modding community on Skyrim. His favorite mod?
“There is one I like, where someone has added quick travel indicators when buying a home“, he said. “It would take us an hour.“
Source: pcgamer.com
#Todd #Howard #future #Bethesda #games