Thanks to the power of the internet, a lot of information has come to light around the world of video games, since not many years ago the mega leak was made, in which we saw prototypes of games that were going to be released on the SNES, including a supposed donkey kong discarded. And speaking of which, they recently got a prototype cartridge from the first The Legend of Zeldawhich has quite interesting data.
Specifically, the Video Game History Foundation has shared the information about this strange to find cartridge en masse. It is labeled as assembled in February 1987, six months before the final localized version of the video game called Hyrule Fantasy Zelda No Densetsu in Japan. That leads us to the fact that they have begun to explore it in depth to find the differences.
That Legend of Zelda prototype labeled “NOA COPY 2.23.87” you've maybe seen photos around the internet for decades has just been released by @frankcifaldi!
Here's a binary comparison between it and the retail 1.0 version of Zelda. 3rd image shows diff bits in red. pic.twitter.com/00gWeX08ky
— MrTalida (@MrTalida) April 25, 2024
As for the distinction between the game prototype and the commercial release, the only thing discovered so far is a cave exit bug that causes Link Stay underground in your last position for one frame before teleporting to the entrance to the ground. So there will still be an exhaustive search for what can be found, whether bugs or other details.
Here is the description of the original game:
It is an iconic adventure video game developed and published by Nintendo for the Nintendo Entertainment System (NES) in 1986 in Japan and in 1987 in North America and Europe.
In “The Legend of Zelda,” players take on the role of Link, the titular hero, and embark on a quest to rescue Princess Zelda and save the kingdom of Hyrule from the evil Ganon. The game takes place in a vast open world divided into dungeons and outdoor areas that players can freely explore. Throughout the game, players collect items, solve puzzles, fight enemies, and gain access to new areas and dungeons.
“The Legend of Zelda” was innovative in many ways. It introduced gameplay elements that would become mainstays of the series, such as non-linear exploration, using objects to solve puzzles, and dungeon crawling mechanics. The game was also notable for its memorable music, composed by legendary composer Koji Kondo.
Remember that you can try the original currently in the service Switch Online.
Via: Gonintendo
Author's note: These types of findings are something worth seeing, because I don't know why companies don't like this type of information to be revealed. After all, they don't even pay attention to the first Zelda, so much so that it doesn't have remakes or anything similar.
#share #data #prototype #NES #Zelda