Insomniac Games, Santa Monica and Naughty Dog in others, have spoken with Hidetaka Miyazaki about their favorite enemies.
the expected new title by Hidetaka Miyazaki and FromSoftware is approaching, we are finally in the launch month of Elden Ring and players know that it’s time to clench your teeth again to overcome those imposing bosses that have characterized Miyazaki games. On these bosses have wanted to speak some of the playstation studios, in addition to Miyazaki himself. As you can imagine, the text contains innumerable SPOILERS of FromSoftware games.
PlayStation has posted on its Blog an interview with the president and director of FromSoftware, as well as some members of their own studios, where they choose your favorite bosses from games from the creators of Elden Ring, including Demon’s Souls, the Dark Souls Saga, Bloodborne, and Sekiro: Shadows Die Twice. Hidetaka Miyazaki started by choosing ancient monk from Demon’s Souls.
Ancient Monk: Demon’s Souls
Miyazaki is proud of the Ancient Monk“I wanted to introduce the concept of that boss both for its visual design, as well as for the gameplay and the multiplayer element. We faced a lot of resistance, because nobody believed in its implementation, or that it would end up being fun. In the end, we got away with it and I think the monk became a very interesting boss for the fans,” shared the creative, who also took the opportunity to confess that there were many difficult mechanics to design during development, pointing out the asynchronous online features This ancestral Monk represents for Miyazaki those adversities and the way to face them, leading him to become the boss you are most proud of.
Sif the Great Gray Wolf: Dark Souls
Another of the most iconic and popular of Dark Souls is the favorite of Tom Clercx, animation technician at Nixxes Softwareit is about Sif the Great Gray Wolf, that enormous canine that appears before us with a huge sword between its jaws. The course of combat leads a wounded Sif to slow down, slowing down and appearing visibly wounded.
“Upon defeating the wolf, I received the Soul of Sif. I read the description, feeling even worse to discover that the wolf had been the loyal companion of its master, whose tomb it protected. After this confrontation, I began to read more about the game’s lore , and my perception of the bosses began to change”, confessed Clercx, who recalled that the history of many of these enemies is quite sad.
Ornstein the Dragonslayer and Smough the Executioner: Dark Souls
Dzan Wong, Senior Software Testing Specialist at Firesprite has chosen Ornstein the Dragonslayer and Smough the Executioner, also from the first Dark Souls. The tandem formed by these two formidable enemies is remembered by the challenge of facing both enemies at the same time.
“Ornstein is fast and impressive, constantly attacking you without giving you a break. All this while the enormous Smough shakes the ground with his footsteps, approaching and threatening to crush you like a bug with his great hammer,” explained Wong, while acknowledging to discover what you have to facing the two enemies at the same time is somewhat overwhelmingbesides seeming completely impossible.
Knight Artorias: Dark Souls
Matthew Kemp, Firesprite video game designer, has talked about the popular Artorias Knight, one of the most recognizable and that would star in the cover of the version ‘Prepare to die edition’ from Dark Souls with his recognizable stance, clearly inspired by Kentaro Miura’s Berserk. Kemp has praised the hard work of the art department with this formidable foe.
“The coliseum is decrepit and neglected. Artorias’s armor is worn, dirty and torn. His most dexterous arm is broken and he swings limply as he swipes at your greaves with his weak hand. Either because of his sad story or his unforgiving difficulty , Artorias left me crying in my Estus Flaskjust the punishment I deserved for getting into this DLC.”
Dancer of the Boreal Valley: Dark Souls III
The Dancer of the Boreal Valley from Dark Souls III is remembered for uniting elements of decadent beauty and terror in a memorable villain that is surrounded by a very special aura. This is the favorite enemy of Randall Lowe, producer of Bluepoint Gameswho has admitted that he still gets chills when he remembers the presentation of this boss.
“It was the first fight that felt like a real dance between two forces trying to dominate each other,” Lowe noted. “It reminded me so much of my first encounter with the Impaler from Demon’s Souls, only this time combat was much more refined. It was also the first time I felt sorry for beating a boss in Souls. I wanted more…more phases of combat, more flames across the battlefield.”
Nameless King: Dark Souls III
The Nameless King is one of the most spectacular enemies in terms of presentation due to the atmosphere that is breathed in a chaotic battlefield surrounded by storms. Both the King himself and his mount come to be recorded in our retina for a perfect combination of elegance and majesty. A fearsome boss mounted on the back of a huge dragonwhich is the favorite Tucker Cole, technical artist of Bend Studioand that of many other players.
“As intimidating as his offense is his tendency to calmly walk towards the player between attacks, displaying the patience and composure of the seasoned warrior. Defeating this most formidable foe bespeaks a sense of mastery comparable to that of the King. To have defeated the greatest boss of Lothric is, without a doubt, a pride.”
Lady Maria of the Astral Clocktower: Bloodborne
Like the Knight Artorias in Dark Souls, Lady Maria stars in the most representative image from the expansion Bloodborne – Ancient Hunters. Her pose and the scene that accompanies it has become one of the most remembered by fans of the PS4 game.
Lady Maria is the easiest matchup in the game for Santa Monica“As I entered the huge, abandoned clock tower, I found a corpse on a chair, illuminated by sunlight streaming in from an ornate window…I knew immediately what was coming. I didn’t expect this would be the most difficult (yet also the most beautiful) matchup in the entire game,” said Ivanna Liittschwager, Environment Artist for Santa Monica Studiowho has explained that Lady Maria is her favorite boss because of how she feels combat, more like a dance in which she is the one who marks the steps.
“The transition between each of its phases is smooth and well balanced. The first phase is a rhythmic dance of his faster attacks. The second phase has a faster pace with higher ranged attacks where she uses his blood as a kind of whip. In the third phase… he uses blood and fire that you have to dodge or else you’re dead.”
Ludwig, the Holy Sword: Bloodborne
Ludwig arrives accompanied by one of the best themes in the game and a blood-soaked setting, and he does so as an enemy as wounded as he is dangerous, a relentless beast where each of his attacks has an impact on our surroundings and the soundtrack. Keano Raubun, narrative designer for Nixxes Software has defined Ludwig as the perfect representation of the Bloodborne experience.
“What starts out as the typical fight between hunter and beast, suddenly turns out to be something really special.
Ludwig trips and falls to the ground, injured. Next to him, he finds his long-lost Holy Moonlight Sword. Rage gives way to clarity, erasing Ludwig the Accursed. Weapons that deal bonus damage to beasts no longer work. The screeching beast is replaced by a monstrous man.
Welcome home, Ludwig, the Holy Sword.”
Owl: Sekiro Shadows Die Twice
Israel Rey, software quality analyst at Bluepoint Games has come to the latest FromSoftware game to stay with the Owl, a character who remains a father figure and at the same time as a sibylline companion with whom destiny and a perfect narrative They will take us to cross swords in the best possible scenario.
“Speed, the intensity and emotional weight of the fight translates perfectly into the theme song. The Owl (father) is a prime example of FromSoftware’s specialty: blending narrative and functional gameplay into an unforgettable fight,” recalled Israel Rey.
Guardian Ape: Sekiro Shadows Die Twice
Sekiro: Shadows Die Twice has many memorable bosses, but probably none pack as big an impact as the Guardian Ape, both in terms of looks, his erratic and violent attacks and the very special surprise that awaits us the match. For this and many other reasons, Joe Pettinati, chief narrative officer of naughty dog He has not hesitated to point him out as his favorite boss.
“What I like the most is how FromSoftware animated a pretty believable gorilla in the first phase, and then gave an unexpected plot twist in the second, with the ape’s torso slithering and slithering, part like a snake, part like a ballet dancer.”
Lady Butterfly: Sekiro Shadows Die Twice
The Butterfly Lady from Sekiro: Shadows Die Twice is special for several reasons. We face her in one of the first bars of the gamewhen we have not yet got used to the Sekiro game formula, being remembered by many as a really demanding combat, but our enemy turns out to be a gentle old woman who manages to move at great speed and who constantly makes us feel defenseless against her attacks.
“Combat and animation are flawless, the rhythm and fluidity of the attacks cause deflections, evasions and the right opportunities to attack. All this without a conspicuous and enormous demonic form: she is a human of normal appearance. One of my favorite bosses of all time,” said Anna Marsh, associate director of design at Firesprite.
While we wait for the February 25 to enjoy the next work of FromSoftwareremember that in 3DJuegos we have already been able to play the Closed Network Test and Alexander Pascual tells you why Elden Ring is familiar and surprising, the Dark Souls formula in a fascinating open world.
More about: PlayStation, Dark Souls, Demon’s Souls, Bloodborne and Sekiro.