The arrival of the Fallout TV series, produced by Amazon Studios, not only opens a new chapter in the post-apocalyptic universe created in 1997 by Interplay, but also reveals with ever greater vigor how the film industry has found in video games and system-worlds they created a new vein to feed on. The Fallout universe, approx 50 million fans around the world, record sales, dozens of awards and more than 170 million downloads of the mobile version is set in a post-apocalyptic world and over the course of the different chapters of the saga it tells of a reality that, in 2077, was devastated by a nuclear war.
Jonathan Nolan, screenwriter of Memento, Interstellar, Westworld and many other great successes, this time takes on the role of producer and director and together with his wife Lisa Joy, brings to the screen a world where the nuclear catastrophe has outlined an alternative future, populated by survivors who have found salvation inside the Vaults, luxury fallout shelters.
The events brought to the stage by Nolan are set in 2296, about ten years after the events of Fallout 4, the last videogame episode where the year 2287 was. The 8-episode series features not only Lucy as the protagonist, but also Ella Purnell, destined to explore a world with no more moral rules, but also the Ghoul, Walton Goggins.
Nolan himself in an interview states how he was guided by his being a Fallout fan in the creation of the series, and he refers to the game when he states that one of the characteristics of Fallout is to be evocative and incredibly retro futuristic thanks to the unique style of its iconography.
All that remains is to sit down and uncork a Nuka Cola.
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