THE SIMSthe video game that allowed us to live in dream mansions that we can never have in real life, is anniversary. It was February 4, 2000 when Electronic Arts took to the stores this curious simulator in which we could have a decent housing and a happy family behind the computer screen, such as replicating the miseries of our sad and painful existence. With this premise, it is not surprising that the game became a sales success and a cultural phenomenon that, for a few days, we can revive thanks to the relaunch of both the first installment and its sequel published in 2004.
The American editor has announced that, after decades, both THE SIMS as The Sims 2 They are available again in digital stores for Windows 10 and 11.
In ‘The Sims’ we could have a decent housing and a happy family, such as replicating the miseries of our sad and painful existence
The two Sims deliveries return in a new version that can be acquired through Steam, Epic Games and the official EA app. Both titles can be purchased separately (at 19.99 and 29.99 euros, respectively) or together in a pack (39.99 euros), and also include most additional content expansions.
This reissue is an opportunity to know how the origins of this title developed by the Californian study Maxis, founded in 1987 by Will Wright, the creator of the emblematic Simcity, the video game that laid the foundations of the construction and cities management simulators.
The video game by Maxis allowed players to design dream houses
“Bringing back our original games of the Sims, where chaos occurred for the first time and the genre began, it is very special for our team and an anniversary gift for our community,” said the vice president and general director of the Sims, Kate Gorman. “Our players have been wanting to feel the nostalgia for a while and we knew that our anniversary would be the perfect time to celebrate them and present the Sims to new audiences.”
A revolutionary “life simulator”

Image of the first installment of ‘Los Sims’
A quarter of a century after its original launch, the four deliveries of THE SIMS They have sold more than 200 million units worldwide, something that makes it one of the most successful franchises of all time.
Eat, sleep, be clean, interact, have fun, study, perform home tasks, find work, ascend, get a couple, marry, expand the house, have a son and, above all, satisfy the consumerist eagerness, he was part of the dynamics of an endless game whose sole objective was to get our avatar to be as unhappy as possible.

Image of ‘The Sims 2’
The Sims was revolutionary because it was a simulator about the ways of living of Western society and, more specifically, in the mode of the famous American Way of Life. In addition to generating a faithful community of fans around it, the first installment of the series ended up being a mass phenomenon that was lucky enough to go on sale in full boom from the arrival of the Internet to Las Casas.
Thanks to its open and creative approach, but also to its open and inclusive approach, something that manifested itself in the possibility of same -sex relationships, Will Wright’s game managed to expand the public interested in video games and demonstrated the importance to give users tools that allow them to express themselves.
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