All lovers of stories at least once in their life have heard of D&Dunderstood in this case not only as a playful means, but as “tangible” proponent of wonderful tales that you can feel on your own skin. The magic of waging a campaign in this legendary RPG lies precisely in this, in experimenting extremely direct a narrative in which you yourself are the protagonist, even if you have nothing under control. Randomness and attention remain the basis of an experience that envelops you in direct contact giving you endless possibility of approach, whether it is the most classic stories or the craziest of all. We agree that it is the people themselves to make the various D&D campaigns special, i personages created by these, and the progressive development that the various paths take step by step, also in relation to the type of character of the player himself. The most beautiful stories, in fact, are those that take shape gradually but with the spontaneity that can give both friendships historical, than those that have just arisen. To talk about The Legend of Vox Machina In a review it is essential to keep all these things in mind, on a journey with crazy and familiar streaks.
A web series that becomes an animated series
In our review of The Legend of Vox Machina we want to start from the beginning. This tv series animatedrecently released, is an exclusive Prime Video and finds its roots in the company of Critical Role. It is a web series in which some celebrities took part voice actors we see together embarking on a gigantic Dungeons & Dragons campaign. From this, specifically speaking from the first part of this journey, it was extrapolated the first season of this animated series. A work of voices that becomes, therefore, a visual experience and figurative expression. It is precisely the contribution of these voice actors to make everything special in fact, to make the various characters even more distinctive not only from the sound point of view, but also from the introspective point of view. The voices involved in the journey are: Laura Bailey, Taliesin Jaffe, Ashley Johnson, Liam O’Brien, Marisha Ray, Sam Riegel, and Travis Willingham, with Matthew Mercer as the Game Master.
At the heart of it all we find this group from the name Vox Machina, precisely. The very first thing that catches your eye is just how these characters are related from each other although they are all totally different not only aesthetically, but temperamentally. We have Percival “Percy” Fredrickstein Von Musel Klossowski de Rolo IIIa human expert in the use and manufacture of firearms with a very dark history behind him and his long silences, Vax And Vex Vessara thief and a half-elf ranger, Scanlan Shorthalta bard gnome, Grog Strongjaw the barbarian goliath, Keyleth the druid of the group, also half-elf and finally Pike Trickfoota cleric gnome.
At first glance, especially based on the way in which these are introduced into the story, it would seem to find ourselves in front of the worst possible protagonists, far from any stereotype of the case. Rather, it is a broken and disordered group of social renegades totally unsuited to the role given to them in the beginning. This remains one of the most interesting and fun features of The Legend of Vox Machina, we also talked about it in the review of The Witcher, that is its being totally uncorrect and without any filter. Our group of heroes are foul-mouthed, love to drink, have sex, love gambling, and don’t have too many qualms when it comes to partying.
Precisely for this reason yes affectionate them immediately, we bond from the very first shot, from the very first fist fight and goliardic drink, and then stay close to them in all the episodes that follow. The main plot actually, at least from what we have been able to see in this first season, is quite simple and it will be especially so for lovers of the fantasy genre. And the way in which it is narrated to be original and unique in its kind, are the dialogues and the turning points of each of them, what they think and how they decide to face even the greatest dangers that arise along their path. Advancing with the episodes means witnessing a kind of “Training history” in which each of them learns something about the other following the strong friendship that continues to bind them step by step. It means embarking on an adventure that knows how to surprise precisely in the way in which the individual protagonists have been characterized, drawn by a writing that is hopelessly attractive.
Certainly in these stories we will get to know each of them hand in hand, also because it is still there very very much to say and discover on their singles background. The fact that the narrative opens in medias res on the one hand it immediately projects us into something that seems to welcome us immediately, on the other, however deprives of any kind of introduction for each of the characters in place. The Legend of Vox Machina therefore offers viewers two very important things, one characterization of the extremely detailed characters, as we also mentioned above in the review, and a path through which we will learn about all their stories (hopefully) and the rules of the world in which they move. Also because it is still a world governed by the rules of D&D, by its details and by all the possibilities (even the classic ones) of approach. A world that also knows how to be violent and dark.
A well-designed story
From the point of view formal The Legend of Vox Machina introduces itself well done, with drawings and animations that align perfectly with the material being treated. Something emerges that knows how to modulate its own fantasy identity, cloaked in a unique work of its kind in the sector dubbing. It is an element, the original dubbing, extremely characterizing even more than the animation itself. The bond among those who created the characters during the aforementioned campaign and their voices / interpretations it makes itself felt a lot, increasing even more the general fascination towards this product. Regarding the fruition It is good to underline that you do not necessarily have to know neither the role-playing game, nor the online campaign from which everything is inspired, and neither must you be a fan of the genre you belong to.
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