Techland’s zombie game runs at 30 FPS and in a different resolution on the dock and on the laptop.
Dying Light is now available at Nintendo switch. The title has reached the hybrid console in order to prepare for the second installment, which will arrive at the beginning of next year and we can also enjoy it on a laptop thanks to the game in the cloud. But how does this first part work on Switch?
A new in-depth analysis of Digital Foundry lets us see the benefits and problems of Techland’s game on the Big N machine. And, to our surprise, the feelings are very positive, with the title being very attractive especially on such a small screen when we choose to play away from television.
This version runs at 1080p in desktop mode and 720p in laptop mode, although in the analysis they affirm that it is not a native resolution. It is carried out using the temporal smoothing technique with scaling, which reconstructs the image based on the output resolution. Therefore, in static it is close to 1080 on the dock, but when we start to move with agility the quality decreases.
We see stable moments and others with more notable declinesPerformance wise, Dying Light has no FPS cap, but it works regularly around 30 frames per second. This characteristic, however, makes the fluidity inconsistent, since we see stable moments and others with more notable declines, as happens when we explore the city at night.
In the distance of drawing and the quality of the shadows is where it pales the most compared to Sony and Microsoft consoles, although the differences will become more noticeable when Dying Light reaches new generation consoles. Until then, we will wait for Dying Light 2 Stay Human, the sequel to the title that will arrive on February 4, 2022 with a much more ambitious approach.
More about: Dying Light, Nintendo Switch, Dying Light 2, and Dying Light Stay Human.