Get back to talking about The Elder Scrolls Online in the DLC review Ascending Tide it has become almost redundant. Don’t get me wrong: we’re more than happy to have one more reason to dive into the immense MMO from Bethesda and Zenimax Media. Especially at this time of year, ready to discover the narrative arc of theLegacy of the BretonsIt’s definitely a pleasure to be back as our characters on ESO. However, after the huge amount of minor and major DLCs – remember the former and glorious Deadlands – as well as the biggest expansions, find something new in The Elder Scrolls Online And become very difficult.
The biggest problem the work inevitably collides with is the repetitiveness of stories, situations, places and characters that he can accomplish, having now filled Tamriel’s world with all sorts of content, achieving the incredible title it is today The Elder Scrolls Online. Ascending Tide has a bit of a forerunner role, a DLC that officially kicks off the new story arc and who, we might think, will try to introduce players to the events and characters we find in the next big expansion, High Islecoming next June.
As expected, anyone who purchases the additional content from the crown store will have immediate access to two unreleased dungeons, Coral Aerie and Shipwright’s Regret. Each will present a very different story, characters, environments, sounds and enemies, but both have in common both the main theme of the artistic and narrative sector, and a (probable) direct connection to events or figures that will be part of the next expansion.
On the beaches of Coral Aerie
Coral Aerie immerses us from the very first moments in a setting that is very reminiscent of Summerset, with a purely maritime setting but that manages to distinguish itself quite well from many others already seen in previous dungeons. In this we will get to know both del Captain Kaleen that of Jakarn, kidnapped by the followers of the mysterious Ascendant Order. Unfortunately, it’s hard to say how many of these characters will eventually play a key role in the High Isle affairs, though we believe that Jakarn’s introduction is by no means accidental and that it will therefore be much more possible to see it again in June.
All in all, Coral Aerie can enjoy one good differentiation and characterization, both as regards the environments, both for the enemies that we will have to face. Another important boast is the excellent management of the rhythms, by Bethesda and Zenimax, which we could not fail to notice. The boss fights they present are also very interesting unprecedented dynamics and that undoubtedly manage to give an extra touch of originality to a dungeon that, in itself, it already knows how to diversify quite well.
However, the aspect that most surprised us about the dungeon are the secondary bosses, which in Coral Aerie are quite distinctly different from the setting, the narration and the main characters. Are were amazed from how i secrets and optional enemies reconcile in a kind of story aside, almost completely unrelated to that of Coral Aerie. A nice touch from the development team, which proves that they have worked very carefully on the dungeon in its entirety.
Among the wrecks of Shipwright’s Regret
Shipwright’s Regretthe second dungeon included in the package of Ascending Tideit was instead less convincing of the previous one. Although it can boast almost identical qualities including game rhythms and a decent sound component, it is most flawed in differentiation. If we take into consideration the huge line-up of dungeons already featured in The Elder Scrolls OnlineShipwright’s Regret doesn’t stand out as well as Coral Aerie, and the feeling of “already seen” is quite frequentUnfortunately.
Like the previous dungeon, we will be immersed in a seaside location, but the more vibrant colors are abandoned in favor of a much darker setting. We will find ourselves, in fact, in an abandoned port, full of wrecks and even more of enemies. Here we will meet a face already known in the lands of Elsweyr: we are talking about none other than Za’Jithe very nice Khajiit who had accompanied us in the Dragonhold DLC.
Together with him we will have to investigate some mysterious events near the abandoned port, but unfortunately the story is never really original as one would have expected. In the same way, even the boss fights, almost always quite obvious, did not make us shout for innovation. It is perhaps the final boss who gives a pinch of variety to a dungeon which, instead, it remains rather banal in its entirety.
The Elder Scrolls Online, between fears and hopes
Find us in the review phase of Ascending Tidethe latest DLC from The Elder Scrolls Online, made us think a lot about what the present is and what the future of Bethesda’s MMORPG could be. Over the past few years we’ve got to find out additional content of any kindthe quality of which was more or less high, but the resulting results, in the light of what it represents today Ascending Tide, they have always been the same.
There is no doubt that Bethesda and Zenimax Media are betting a lot on The Elder Scrolls Onlineand we can’t even say that the stock is going through a bad period, rather. What puzzles us, however, is the continuous modus operandi of the development team, which unfortunately rarely manages to hit the mark and make a very thick DLC and that can really make ESO players happy. In fact, we have not hidden from you our great appreciation for the previous Deadlands, which introduced a truly impressive amount of content and a series of concrete and sensible activities.
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