Yesterday, Glen Schofield – CEO of the team of The Callisto Protocol – shared a message explaining that the team was working 12-15 hours a day, 6-7 days a week to finish the game in time for release. The message was criticized as it celebrates the “crunch culture“. Now, the director he apologized for their own words.
With the term “crunch“you intend to work many more hours than normal, often over long periods of time. This is not just” overtime “but a systematic increase in working hours which often leads to physical or mental health problems for employees. unfortunately common reality in the videogame world and the message of the author of The Callisto Protocol seemed to truly celebrate this type of vision.
In close quarters, Schofield shared a apology messagewhich you can see below.
The director of The Callisto Protocol wrote: “Anyone who knows me knows how passionate I am about the people I work with. I previously shared a tweet about how proud I am of the commitment and hours the team is putting into the project. It was a mistake. We value passion and creativity, not long hours of work. I apologize to the team for expressing my thoughts in this way. ”
Always talking about The Callisto Protocol: the CTO talked about the possibility to see it on Game Passbut said linear single player games aren’t good for the service.
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