Imagine sitting comfortably on the sofa in your home, perhaps taking a look at the news broadcast on the news. It’s an ordinary day: the shadowed reflection of the sunset comes out from the windows and the air begins to get sparkling.
Sip your favorite drink or, why not, a cool, thirst-quenching beer. The ticking of the clock, however, reminds you that you should get busy, possibly cultivate your passions, those that could allow you to work and earn some extra money. That’s when you leave the house, take your trusty bulldozer, start it and… destroy the house.
Yes, because in Teardown destruction is the interactive fulcrum par excellence, that twisted gratification that never tires. Of course, demolishing your home is not exactly the apotheosis of satisfaction (except in some cases), but Tuxedo Labs has been able to play its cards. This sandbox video game was released in early access two years ago, and has continued to attract more and more people with its crazy dynamics ever since. The ingredients on the table are different and, although they are not perfect, they have also been able to entertain us, who have started to tackle the countryside with sadistic fun.
Don’t get us wrong, this experience cannot be compared to the occasional game of squash played for recreation or the fist fights given to a punching bag to relieve accumulated stress. In short, for whatever reason you choose to start this game, you would come out of it as if it were almost a therapeutic session. Kind of like when in the movies they hand a baseball bat to a friend and tell him to destroy all the old things he finds in the landfill.
However, in this universe of demolitions, fires and explosions, Teardown has a slight hint of history. The protagonist is in fact an expert wrecker who accepts the tasks of others to raise money. Accessible from your trusty PC, you’ll need to steal valuable items or destroy buildings. And it is here that you will savor an atmosphere that will throw you into a voxel version of the GTA.
Your faithful tools will be a hammer, a fire extinguisher, a blowtorch to destroy any metal components and a shotgun. The missions of the main campaign, as limiting as they seem, actually guarantee great freedom of choice. However you decide to complete the set objective, no robbery will be the same as the previous one. What contributes is the vastness of interactions and tools available: dynamites, bulldozers, demolitions, wagons that slash violently against buildings and much more. There is only one thing to watch out for, though: fires.
The latter would literally lead to the failure of the mission, and it is exactly for this reason that you will always have the precious fire extinguisher with you. Despite this, we have consistently experienced some flexibility in every single circumstance, whether it was moving objects or picking up random wooden ladders to make our way onto a roof. However, a couple of inconsistencies made us turn up our noses. The first concerns the physics as extraordinary as it is inconsistent: we happened to almost entirely destroy a building and not see it collapse because we had not destroyed the last corner of the foundations (which is definitely surreal).
The second is linked to the stealth dynamics of the game: during the missions, the guards are completely absent even if we mercilessly destroy the entire complex, between explosions and demolitions. Stealing the necessary items, however, automatically triggers a 60-second timer that forces us to flee before running into the authorities. In short, nothing too serious but that could make you think.
However, in the course of the missions we have also been able to recover valuable treasures, in order to increase our loot. However, if you don’t love this type of mission, know that you can have fun carefree with the sandbox mode and also take advantage of the mods. Here there will be no limitation, except the one strictly linked to the maps.
The latter can only be unlocked through the main campaign. In any case, we definitely recommend you try it, especially if you love the genre. In fact, what makes this game unique is its graphics made in Voxel, extraordinarily fused with a completely destructible open-world. The result is therefore truly scenographic effects, with a physics that manages to make every action realistic.
As far as the technical sector is concerned, we would suggest you try Teardown on a PC that has at least an Intel Core i7 processor and a GTX 1080. This is a simple safety measure to prevent possible frame drops between demolitions. An even more important aspect that we want to focus on, however, is the possibility of experiencing severe episodes of motion sickness.
Anyone who especially suffers from this problem should think carefully before putting their hand in their wallet. Although it is possible to increase the field of vision, as well as to correct some specific settings, after a few minutes you may begin to experience headaches along with annoying nausea from the numerous visual stimuli. This has nothing to do with making the game: it is an unexpected side effect for anyone suffering from motion sickness, and therefore a variable to consider to avoid unpleasant consequences.
The most demanding may find a slight repetition over time but, on the other hand, in a sandbox it is also up to you to have the right creativity to find new stimulating facets. Now excuse us, but we accidentally catapulted ourselves on the roof of a building with our bulldozer and we have a bit of difficulty getting off …
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#Teardown #Review #voxel #version #GTA