If you are looking for a very nice MMORPG, with an interesting narrative and deeply characterized by oriental culture, then Sword of Legends Online is a product that may interest you: now we will explain why by paying particular attention to what convinced us most and also on features that could have been thought differently. The title arrived on the western market very recently, but it is characterized by a much longer – and very successful – path in the East. It is an action game that is based on very dynamic combat modes, Chinese mythology, end-game and PvP content. In our Sword of Legends Online review we will show you everything you have at your disposal.
The video game, developed by Wangyuan Shengtang Entertainment Technology CO. and published by Perfect World Entertainment – which you will also remember for Neverwinter -, focuses on well-designed gameplay and well six character classes to choose from; undoubtedly an important attention to detail also goes to his advantage in the whole setting, even if it is not the oriental MMORPG with the largest game world of all. Breathtaking in its aesthetics and interesting to play, even alone and above all capable of satisfying Western videogame canons.
Sword of Legends Online: plot, characters and customization
Let’s start with what is usually a flaw in this videogame genre: plot, lore and characters often tend to be insignificant, marginal and lacking in charisma. The same cannot be said in this title since, while not enjoying a great originality, the videogame tries in a marked way to attract the player also through its own narrative. Good and Evil in eternal contrast – a universally used theme, which returns in a big way – and a sword that can hurt not only humans but also gods and supernatural creatures. Each character will be linked and contextualized around this main focus, bearing and functional in its clichés.
Undoubtedly capable of transmitting a lot to the player and of make all the quests “sensible”, even the secondary ones, as well as able to give a role to every character we find on our path. A good job and certainly a smart move to avoid boring your users in a short time. It will be wonderful to discover – albeit slowly – new sections of the story and to get to know aesthetically amazing characters and always quite different from each other, even in the simple way of acting and placing themselves as protagonists.
But the game doesn’t just use plot and characterization to hold its audience close to itself. There is a lot of customization and exploration, but really a lot. Unfortunately, it is precisely on customization that we have to discuss a little more, noting even a small cons. From the beginning of the experience you will have the possibility to choose your hero among six classes – which we will discuss in detail later – ending up in a hub to modify its aesthetics: hair, features, make-up, clothing and so on and so forth. Trust us when we tell you that you will end up wasting more time than you would like as you are immersed in such a vast amount of choices. Furthermore, even in-game you can implement as many changes as you want.
Deciding to change clothing or hairstyle will be quite easy – although the information on the screen is always a lot, perhaps too much – but the fun doesn’t end there: there is a store full of splendid clothes, hairstyles and even entire places, temples or homes. to be included in the map to make the experience even more unique. It must be said that everything you find in the store must be paid for at a rather expensive price which, we would like to specify it in the review, does not go particularly in favor of this Sword of Legends Online, since its cost is already quite high. Basically, the level of customization and the ability to create entire areas or your own home are wonderful – also defined housing – based on your personal taste, but we are certainly talking about a side capable ofreally interest only true fans of the title, given the type of economic expenditure incurred by purchasing even just an entire outfit.
Speaking instead of the settings, it is fair to say how characteristic and particularly attractive they are: the atmosphere of Chinese culture is felt in the purity of each place as well as in the story that is told to us. The flowery and colorful expanses are immense and pleasant to cross, everything around us is massive, almost titanic; the map develops very vertically – also for this reason flying will always be useful – with the world that will seem to remind us every minute how tiny we are. The settings then allow you to manically adjust every graphic detail, so if you have a powerful PC you will be able to enjoy all the details on the screen, otherwise you can sacrifice some visual wonders to enjoy the title more fluidly.
Gameplay, between fights and level-ups
After having explained to you how much the title has convinced us for all the aspects just mentioned, let’s talk about the validity of the gameplay. Also from this point of view, in our review of Sword of Legends Online we can only speak positively of the dynamics made available to the player. Let’s start from the fight, the first thing that comes to the player’s eye and that irremediably marks the opinion that one has about the title: undoubtedly the developers wanted to focus on a very marked dynamism, using a main attack, additional skills and lots of game of movement from one side of the map to the other, tirelessly. The clashes are not always fast but they undoubtedly appear very hectic and this helps not to bore, but there is also much more.
Let’s start with the type of control: the game allows us to choose whether switch between a more action style – which binds the cursor to the view – and one more typical of MMOs and designed to be more “tactical” – releasing the view from the cursor -, allowing you to simplify some movements that in action mode are thorny. By going to the classes, you can choose between Spearmaster, Bersker, Spellsoword, Bard, Summoner and Reaper. To customize each character and their role in each class, you just need to understand mastery and skills, creating your own game experience and a tailor-made path. Not being a pay to win, even the PvP mode is enjoyable: you never end up running into overly enhanced characters only because they are “pumped” by in-game purchases, but you fight in an honest and fair way. The greatest strength comes from one’s skill and level.
Last point, slightly negative, is precisely the question of levels. Unfortunately, as in almost all MMORPGs, leveling up will be less stressful as you can do it by mixing different activities but it still remains a long and rather tedious process in the long run, a nuisance that has traits slows down the play experience and that could discourage some players not accustomed to grinding. With this last clarification removed, Sword of Legends Online undoubtedly deserves the attention of the Western public and in case you want to buy it, you can find it on Steam, Epic Games Store or Gameforge.