Super Robot Wars 30 it’s a Turn-based tactical RPG by character markedly Japanese, which takes as its source of inspiration the famous sagas of Japanese anime and manga of the 70s / 80s to build a metaverse of its own, supported by countless official licenses. Among these we find for example the very famous Mazinger, or the group Combattler or the electronic policeman J-Decker and many others; in short, all brands that have fascinated millions of fans for decades. Super Robot Wars 30 it is therefore a title that wants to spark love for the land of the rising sun from all pores, with one strong narrative component and a lot of cameos, however there are also some important critical issues to be evaluated in the product, which we will analyze in the review.
An endless war, like stereotypes
The story of Super Robot Wars 30 kicks off with ainteresting premise: the world is divided by several wars internal and external, with rebellions and declarations of independence, which at the same time also add up with an alien invasion. In short, a hopeless situation that our very young protagonist will face to give some hope of survival to the human race. In fact, under the base of a shelter for cadets there is a super battleship: the “Dreistreger“, A portentous space war vessel, capable of providing close support with very high potential.
The race of Kikaiju, mechanical giants as tall as skyscrapers, attacks the structure where the Dreistreger is hidden, threatening its destruction when still on the ground. It will therefore be up to us to use a combat mega meck, theHuckebein 30, to buy time for the take-off team and thus begin the adventure of the game. From here on, the story continues with extremely marked ups and downs: on the one hand they are the entrances to the scene are epic of some famous heroes like the same Mazinger who bursts to our rescue with all the fighting techniques known in the anime, on the other hand the title shows itself as tragically verbose at certain times.
An example of this problem occurs in the first few minutes of the game, after completing the tutorial, with the characters engaged in a discussion for about a fifteen lines of text on the same useless matter, over and over again, and with a narrative that in general is very slow and takes the typical times of cartoons. It will therefore happen to see a character stereotyped to do a long monologue – a few steps away from a deadly enemy army – about how important the power of friendship and how thanks to the fact that he has finally opened his heart he is now ready to unlock his full potential, etc. Moments that in our opinion are definitely forgettable.
These situations, however, alternate with the aforementioned epic moments that are truly beautiful to see and then to play, with the heroes who join forces in a single battle front to defeat the enemy hordes in unison in hypothetical war charges. The whole thing is galvanizing thanks to the original voices in Japanese, with good voice actors in this language and the English subtitles that are easy to follow and very fluent. Furthermore, sometimes the same film script manages to strike up rather interesting philosophical dialogues.
Battles between giants
Unlike the popular one New Gundam Breaker (here the review) which gave us gunpla to be controlled in the third person, Super Robot Wars 30 turns out to be a product halfway between a strategic and a turn-based tactical role-playing game. To be clear, we could mention for the style of the fighting, that of the various Disgaea or Fire Emblem. However, while the style of play has some points of reference with other products from similar genres, there is one fundamental difference with the other exponents, namely the difficulty level. Super Robot Wars 30 is a dramatically easy and simple game on the piano purely strategic, even at the highest difficulties and small basic assault tactics are enough to obtain the capitulation of the entire opposing army, albeit almost always much higher in number.
There is some depth to the gameplay on the cheap side and unit upgrading, with even ben 3 different currencies useful for managing the various aspects of the boosters that we will have at our disposal for our giants, but at the lowest challenge level these upgrades are so disruptive, as to be unbalanced. But let’s go deeper into the tactical system of the game to better understand its potential and defects: during the games there are as usual two stages, one in which the player moves his pawns and the other where the artificial intelligence moves his. As soon as a couple of hostile units are in combat range (red area), they can start the battle with a preliminary tactical view. Here the attacker chooses his weapons and based on the distance and above all on the statistics we were talking about before, a percentage of success or failure of the attack is obtained on the screen. These probabilities can be dramatically affected by individual character stats, with sometimes disruptive results.
As for the defender during the offensives, he also has the opportunity to react by selecting 3 possible moves, of which however only one is almost always the best solution, and they are counterattack, shelter, and dodge. Among the trio of actions in defense, the counterattack has the greatest chance of being effective, since after taking, or dodging, a blow from the enemy, you can try to counterattack with a weapon of your choice, inflicting enormous damage. Dodging or repairing, on the other hand, only increases the possibility of avoiding damage or suffering much less of it, and should be used only and exclusively if you have few HP and do not want to risk a potential and premature death.
Consequently, if you should initially find yourself confused about the commands and how to take the very first steps, you must not be intimidated, because once you understand the processes everything will be extremely simple. In fact, going forward in the adventure, we will be able to build a real army of Super Robots, equipped with multiple statistics and potentialities which, as is logical in anime, tend to be heroes of great power, capable of annihilating endless hordes in minutes.
Light but poorly defined graphics
From a purely technical point of view, Super Robot Wars 30, it stood out in this review above all for the quality of being a title particularly light on almost any hardware, even those that are over 7 years old. This flexibility in performance is mainly due to the presence of static images and animations drawn by hand or with the computer. The downside is that when you get out of dialogue sections or fights, you can easily notice how the game setting, top view either bare of details and poorly defined. In part this is justified by the distance of the view that sees Robots as tall as a skyscrapers as small pawns, however the areas however remain very bare and with a poorly defined texture quality (also thanks to the genre they belong to). Nothing serious or terrible, since at least i 3D and 2D models of the main characters are very beautiful, but it would not have spoiled a greater care also for the graphics in the strategic and tactical sections.
#Super #Robot #Wars #Review #forbidden #dream #Mech #fans