We have finally seen Starfield and while some have compared the new Bethesda epic to No Man’s Sky for some odd reason other users are far more attentive, noting some elements that could potentially undermine the experience of the title, at least when exploring the vastness of space.
When Todd Howard but proudly also showed i space combat, some spacecraft were immediately noticed leaving hyperspace to catapult towards the player, firing at him without much compliments. So far, nothing strange but paying more attention we can see several details.
We can certainly imagine ambushes, with space pirates waiting in orbit on a nearby planet or moon and then attacking the player once he is out of the speed of light. The problem arises when you think about the randomness of the thing because, since the enemies can take advantage of the same travel system, nothing would prevent anything from chasing us or ambushing other planets.
And if these are more than 1000, what are the chances that with each exploration we will be “disturbed” by unwanted people? It is not a small thing: if badly managed it could cause big problems to the enjoyment of the title, influencing the player’s choices on how to approach the quests or the simple journey. Another element to take into consideration beyond the frequency is the density, or rather if we will have more dangerous areas than others in which to travel.
It is a complex system that intersects with a host of other complicated game systems, but it takes very little to screw everything up. After Fallout 76, however, perhaps we could tend to a minimum of optimism.
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