Star Citizen continues its long evolution reaching in these hours thealpha 3.23which implies numerous new features for the space simulation by Cloud Imperium Games, as demonstrated in the two videos visible on this page.
In particular, the Adventure Beckons trailer shows several new features included in the game in terms of gameplay regarding the first-person section and theexploration of the surface of the planetsand there are so many.
We can see some new features regarding the character editor, and the inclusion of new wildlife on the planets, which can result in additional threats and game situations.
Additionally, you can explore large indoor areas on the surface of planets, such as industrial facilities that contain quest-related gameplay elements, and engage in first-person shooter-style battles with further refinements to the mechanics.
From hunting to space flight
On the surface of the planets it is possible to dedicate oneself to hunting creatures, which introduces further activities to carry out, but in general various variations have been applied to the management of the gameplay on the ground, in the subjective exploration and battle parts.
The flight mechanics have also been modified, as well as a general reworking of the interface also with regards to maps stars, as well as the minimap visible in the FPS style parts and the compass.
Other reworked game dynamics concern the reputation system, with environmental hostility that varies accordingly, and other features, while technically the rendering on Vulkan has been updated, new fluid simulations have been added and the upscaling systems have been reworked with support for DLSS and FSR, but there are also many other innovations that are illustrated in detail in the videos.
Meanwhile, we’ve seen that Cloud Imperium has updated its PC system requirements, with a message from Chris Roberts from a few months ago talking about the launch of version 1.0, but without any date.
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