Completely handcrafted Sonic intro movie.
Knights of the Old Republic And Mass Effect aren’t the only space role-playing games of BioWare. Sonic Chronicles: The Dark Brotherhood it has everything expected from the developer: from multiple dialogue options, companions on the ship, and much more.
Even though it’s been years, we now discover that SEGA had made some weird decisions during development. Former BioWare animator Jonathan Cooper revealed that the team worked hard on a fully animated intro footage, only to be “inexplicably cut” by SEGA, replacing it with generic gameplay footage.
The intro, posted on Twitter, looks completely ready, so it’s unlikely it was cut for time reasons. Cooper shared the animation in full on Twitter, giving an idea of how much BioWare genuinely cared about this ill-fated spin-off.
Sonic Chronicles (2008) unreleased 2D intro cinematic. This has never been shown before in its entirety. pic.twitter.com/T7wgxKqmb6
– Jonathan Cooper (@GameAnim) December 21, 2021
Animated at home but rendered and colored at the studio, you can see Joel working on the intro here: https://t.co/bsqQ3naGEN
– Jonathan Cooper (@GameAnim) December 21, 2021
Cooper shared some behind-the-scenes footage of the team at work. It proves that BioWare has gone to great lengths to create interesting concepts for enemy designs and worlds to explore, very different from the rest of the Sonic series.
Source: Eurogamer
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