Setting, support and more for Slitterhead.
Keiichiro Toyamacreator of silent Hillduring a Q&A session with fans he shared brand new details on Slitterheadthe game in development by Bokeh Studio.
Toyama was asked how the game differs from Silent Hill. For the creator of the cult horror game, there really isn’t much of a difference. The idea for development was the same as it was then: to have fun and create something that no one had ever done before. As there are now many successful horror titles on the market, the team wants to create something of him again. There are certainly horror elements in Slitterhead, but it will still be an accessible title even to the youngest ones.
The game director then answered the question of how players can imagine the gameplay. Will it be just combat or will the players be able to avoid confrontation? According to Okura, “both approaches are considered“The developers are thinking of letting the player attack in certain places. In some places, however, it can be useful to get around obstacles and enemies.
Many gamers were interested in how difficult the horror action adventure will be. According to Toyama, both horror fans and all other players shouldn’t be frightened by the difficulty level. He also describes Slitterhead as a “strange game” because dissimilar elements are linked together. One of the many questions is dedicated to support in multiple languages. Slitterhead is in development in Japanese and English, but more languages will likely be added in the future.
Finally, Slitterhead doesn’t have an open game world. However, the plot is not linear and can be explored from multiple perspectives. The game is in development and has no release date yet.
Source: Videogamer
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