That the computer graphics of the series She-Hulk not much is now taken for granted by everyone, but some fans have not really endured that of episode 3, which they compared to the intermission sequences of the series GTA. In fact, they called one scene in particular “worse than a GTA animated sequence.”
Attention, because from here on we will give some advances on the third episode of She-Hulk. If you don’t want to have any, don’t read on.
The scene in question is where She-Hulk walks into Nikki Ramos’ office and sits down to talk to her. It must be said that, although the rendering is undeniably bad (the gap between the character and the backdrop is evident and annoying), this is certainly not the only scene to have been criticized for the same reason.
It should be emphasized that the problem is not budget, given that each episode cost between 20 and 25 million dollars, but the overload of work of the special effects artists, who do not have often crazy deadlines and are forced to entrust part of the I work with third parties, less controlled, to be able to deliver on time, as emerged from some grievances of the insiders. The result, unfortunately, is there for all to see and the spectators and the television series themselves pay for it, which end up making much less than they could.
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