An obvious technical leap for Hellblade II.
Hellbalde: Senua’s Sacrifice has been one of the most powerful titles in recent years, capable of identifying each game with subjects suffering from schizophrenia, thanks to an excellent artistic and sound sector (thanks to binaural audio) and above all, thanks to the interpretation of Melina Juergens, who was able to perfectly convey every ripple of Senua’s emotions.
Senua is brought to life in Senua’s Saga: Hellblade II thanks to our development of skin and eye materials using studio references. pic.twitter.com/dTX2ETJmAK
– Ninja Theory (@NinjaTheory) January 20, 2022
“Senua comes to life in Senua’s Saga: Hellblade II through our development of skin and eye materials using the studio’s references.“
After the acquisition by Microsoft, Ninja Theory is raising the bar, as shown in the first gameplay of Senua’s Saga: Hellblade II, at The Game Awards, with an absolute level technical sector. Everything is thanks to the Unreal Engine 5, also shown on the team’s official Twitter profile, during the digital realization of Senua’s face.
The leap is considerable, with a better management of textures and skin shaders and a much higher polygonal size. Attention to detail will be key for an extremely intimate title like Senua’s Saga: Hellblade II, which is expected to arrive later this year as an Xbox Series X | S and PC exclusive.
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