Digital Foundry has published a long and detailed technical analysis of Senua’s Saga: Hellblade 2 of Ninja Theory, calling it a watershed moment for the video game graphics. In short, the quality achieved by the DMC studio in the use of Unreal Engine 5 is something that is currently impossible to find in other titles.
According to Digital Foundry Hellblade 2 is acinematic experience unique and engaging, with realistic graphics of the highest level. The game makes the most of Unreal Engine 5, with Lumen, Nanite, Virtual Shadow Maps and other cutting-edge technologies implemented in their best form.
So much wonder
The surrender of the personages it’s exceptional, with incredible detail and an expressiveness that comes close to that of real actors. The game uses Epic Games’ MetaHuman NPC generation technology, which helps create a visually realistic and natural experience.
The lighting is managed in real time by Lumens, which creates natural and realistic light effects. The game makes the most of HDR, with strong contrasts and a wide color gamut.
Environmental effects, such as fog, smoke and water, are crafted with great care and help create an immersive atmosphere. The system Nanite instead, it allows you to manage a large amount of polygons without pop-in problems.
The game runs at 30fps on Xbox Series, with impeccable fluidity. The PC version offers more flexibility, with the ability to hit 60fps at lower resolutions and graphics settings.
Audio is a fundamental element of the gaming experience, with clever use of binaural audio creating an eerie and immersive atmosphere. The voices that Senua hears in his mind are perceived as if they were whispered directly into the player’s ears.
For the rest, Hellblade 2 is defined as a narrative experience rather than a traditional action game. The gameplay it’s simple and straightforward, with a strong emphasis on story and presentation. Ultimately, it is an example of how technology can be used to create a visually stunning experience, a work of art worth seeing.
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