In view of the expansion of its metaverse concept, Meta continues to define the boundaries of security in the virtual world. Mark Zuckerberg’s company announced VR parental supervision tools, which will begin rolling out to all Quest headsets in the coming months. The platform-level controls for parents and teens aged 13 and over were developed with industry experts Larry Magid of Connect Safely, Dr. Michael Rich of Digital Wellness Lab, Janice Richardson of Insight SA, and Jutta Kroll of Stiftung Digital Chancen. The possibility to use the unlock model for specific apps directly from the VR. Once a given app is locked, you will need to draw the unlock pattern to unlock and launch it. This will allow parents to prevent teenagers aged 13 and over from accessing games and experiences they deem unsuitable for their age.
Subsequently, in May 2022, Meta will begin automatically blocking teenagers 13+ from downloading or purchasing age-inappropriate IARC-rated apps in the Quest Store, as well as launching the initial suite of parental supervision tools, which will include possibility for adults to cancel these blocks on a case-by-case basis. The suite includes a Parent Dashboard accessible from the Oculus mobile app, will allow parents to connect to their child’s account. The process is initiated by the child, and both he and the parent must agree. The parent will be able to view the headset’s screen time from the Oculus mobile app, so they know how much time the child spends in VR. Meta also today introduced the Family Centera new place for parents and guardians to access Instagram’s supervisory tools and resources from leading experts.
“We have a responsibility to help keep people safe on our platforms,” Meta said in an official statement. “From single-player games and apps to social experiences where behavioral norms are still being defined, VR has unique benefits as well as unique challenges. VR is still a relatively new medium for many. And for parents, guardians. and responsible adults with teenagers aged 13 and over in their lives, it can be difficult to know where to start. Providing safe and age-appropriate experiences for kids while allowing them to explore VR is a balancing act. We want to help parents, guardians and teenagers to better navigate VR by providing support and education on the tools that are available today and those that will come in the future. “
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