It has been many months now since Riot Games has formalized the fact that the potential of League of Legends would come out of the walls of the huge MOBA, to also land in various other areas. We just had a demonstration with Arcane, series Netflix extremely successful that has managed to conquer even the fans who had never embraced the main Riot experience – find our dedicated page with all the details at this link – but there is still a lot to explore about it also for that which concerns new video games. Let’s talk specifically about the stories related to the world of LoL which are deepened by other works, all made under the huge label of Riot Forge from external studies. Arrived like a bolt from the blue, the first two titles in this potentially endless story saga are Hextech Mayhem And Ruined King, and it is precisely the second that we want to talk to you in this review, explaining the potential of the new branded experience Airship Syndicate that we played on PlayStation 5.
A walk among pirates and curses
The story begins in Bilgewater, given that in the lore of the game it has always been halfway between the pirate kingdom and the dark forces that nestle directly rising from the sea. To introduce the user into history, immediately able to impress thanks to the superfine graphic sector and to the gods dialogues dubbed in Italian to perfection, we find the likes of Miss Fortune And Illaoi, with Gangplank who has just been killed by the pirate and is seen as an enemy entity not even to mention, in order not to incur the fury of the red-haired woman’s guns. In this scenario, however, the captain does not find himself “enjoying” his supremacy after defeating the enemy, since something decidedly darker appears out of nowhere and begins to attack his crew, an excuse that leads them to want to meet Illaoi and fight evil with the help of the priestess.
In fact, during the experience there will be several well-known personalities, but it is good to clarify a doubt right away in this review by Ruined King: just like done with Arcane, the developer has had the opportunity to create an experience that will appeal to those who have lived the lore and adventures of League of Legends, but what it is totally understandable and enjoyable even without any background behind it. Apart from a few gems and curiosities, which obviously tend to surprise more those who already know the protagonists and the game scenario, there is not much to fear for those who have never immersed themselves in the lands of the summoners or have not deepened it all for a long time.
As for the gameplay, we are faced with an experience that undeniably winks at the previous work of Airship Syndicate, Battle Chasers: Nightwar, that is one turn-based strategy which allows you to indulge yourself with various activities even outside the fighting. For context, it is good to specify that the developer was also the author of Darksiders Genesis (here our review), and that it was born from the ashes of Vigil Games, software house that with Joe Madureira created the first two chapters of the Darksiders. Going back to talking about the flow of the new experience created in the world of League of Legends, we specify that the plot will proceed in a fairly linear and fortunately understandable way, with interesting goodies here and there that are certainly not lacking and a narrative sector that knows how to be appreciated more and more with the accumulation of hours, creating the right curiosity to want keep playing.
While the events – related to the main missions of Ruined King – however, they follow a fairly linear thread, it must be said that the in-depth work in this review offers many important secondary activities with which to get lost in the game lands, unfortunately not particularly varied due to the environments treated, but in spite of everything extremely pleasant to look at and made to perfection. There is no shortage of secondary missions with real side stories, although in most cases not who knows how deep, as well as different options for grinding (unfortunately, often necessary in order to continue with the experience, which already tends to normal difficulty often to embarrass the player). Pulling straight towards the plot is not always the wisest choice and it must be said that, although it has slightly exaggerated with the grinding issue, the developer has made some enjoyable and fun activities in almost all cases, which therefore entice you to discover more about the game world and to obtain upgrades for your own band of characters. Considering the absence of indicators and the only map to be useful for orienting oneself with the missions, everything remains an excellent excuse to breathe more air of the pirate land.
Strategy and fun with Ruined King
The fights are structured with a turn-based system that – to keep up with the times and not be stale – uses a system of lanes, formed by faster, balanced or powerful attacks. Using the skills of the characters, in fact, you find yourself having to calibrate your potential to position yourself in these 3 bands, whether it is wanting to be faster than the enemies, risking everything in order to maximize the strength of your skills or change lanes. to get bonuses during the fight. All this is extremely tactical and reasoned, albeit fun, and the combinations obtainable with the abilities of the characters (among other things that can be developed with a mini skill tree for each one) are really enjoyable and interesting. Fortunately, the positive side of a progression system that is anything but fast, as mentioned in this review, is to give the player time to learn, without having to face characters that are immediately too developed and difficult to manage. as regards combinations and resources present in Ruined King.
Speaking of the graphic side, as mentioned at the beginning, we are in front of a really well done work. The artistic direction of the experience is indeed superlative, and while the scenarios appear enchanting to look at, the characters and their animations make them unmistakable from all the others, also for a rather apt choice of colors and ready to give the right charisma to the experience. The real qualitative hyperbole, however, is to be found in the dialogues, always interesting and well layered, thanks to the possibility of being able to often ask further questions to those you meet, also sometimes choosing who of your band is interacting, which therefore leads to different results. The intermission scenes, fortunately not very rare during the experience, are then made with one amazing care to say the least, and they manage to enhance events that would be trivial in other sauces.
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