‘Understanding what helps the developers’ was important to designing PS5, according to Cerny.
“It has been fantastic to have worked with many teams over the years, and to understand what helps them and what bothers them.”, he said Mark Cerny about working with the developers to decide what steps to take with the hardware and software of PS5.
The initial brainstorming consisted of a list of features that the team wanted to include in the next generation console: some ideas that could not be exploited with the PS4 and a few new ones. On another list, however, were listed all the things he would have liked to see there developer community, and it was longer than the first.
One of the biggest requests was a NVMe SSD that it had a read speed of at least 1 GB / s: Cerny echoed Tim Sweeny, founder of Epic Games, saying that the speed of the hard drives of the previous consoles was limiting developers, as well Sony decided to give the developers more sensitive help by inserting an SSD that reaches the read speed of 5.5 GB / s.
Mark Cerny has had a decades-long career in the world of video games (he worked, in fact, as a developer for titles such as Crash Bandicoot And Marble Madness), so he said he was happy to be able to consult the software developers.
“I’m looking for developers who put me in serious trouble, and people who have very clear ideas about what they need to make the game they dream of. They are brutal encounters, but it’s good to have them, because in the end we are creating a more powerful console.”
The video, which can be viewed right below, then descends into the technical, with sequences of Cerny showing the “anatomy” of the console: a vision recommended for those fascinated by hardware, the Sony console, or both.
Source: Polygon
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