Do you remember when the battle between Sony, Microsoft is Nintendo was it fought with exclusive blows? If you think about it, it has always been like this from the beginning, even before PS1, but apparently in 2021 it seems clear that the war terrain is no longer the title itself, but directly development studies. In fact, if by now the big N plays a real league apart, two are left to contend for the “throne” of queen of the market, precisely Sony is Microsoft. The second has been pushing a lot for the acquisition of talented studios such as i Ninja Theory, creators of Hellblade: Senua’s Sacrifice and currently working on Hellblade 2, or the even more sensational appropriation of the group ZeniMax which accommodates none other than Bethesda under its protective wing. This obviously caused an important shift in balance, especially after the recent one Summer Game Fest in which it was revealed that titles of the likes of Starfield and the new The Elder Scroll will be exclusive to the Microsoft ecosystem, as well as being present on day one for owners of the Game Pass. But what was Sony’s response with his own PlayStation Studios?
A small recap
Sony, although it never “formalized” its team before the creation of PlayStation Studios, already had valid allies in the fight against Microsoft: Guerrilla Games, Naughty Dog, Insomniac Games. These are just three of the studios that, for almost immemorial time, have now collaborated hand in hand with the Japanese company to create an ecosystem made up of great titles usable, for the most part, only and exclusively by PlayStation users. We therefore arrive in more recent times, when Sony itself decides to put these teams under a single flag that, basically, already worked hand in hand with them. Here, in addition to the three groups already mentioned, we begin to add others such as Bend Studio, Team Asobi, London Studio, Media Molecule, San Diego Studio, Santa Monica Studio, Sucker Punch and Poliphony Digital.
Each team has made exceptional creations, going to bother heavyweights of the caliber of God of War, up to brilliant ideas such as Dreams. The feeling is what PlayStation Studios want to be an extremely diverse and heterogeneous group, capable of embracing every single type of player: from sports lovers to those who prefer a story full of emotions. In fact, the recent announcement of the acquisition of Housemarque, dad of Returnal and of Alienation, just to name a couple of their creations. The Finnish team has just transformed the long partnership with Sony in something significantly different, as they will now be able to take full advantage of the resources that the company makes available to its internal teams.
What are the next steps for PlayStation Studios?
Although it is impossible to say for sure what the next studios will be part of the team PlayStation, we can in some ways intuit or assume some things from the general trend of the market. The first that comes to mind is Bluepoint Games, studio that mainly works on remastered and remake, best known for the “restructuring” of two very important titles for the modern video game industry: Shadow of Colossus is Demon’s Souls. Although their works from a technical point of view are truly impeccable, it would be time for them to work on a product entirely of their own, perhaps a new IP that can affirm them even more. Another great studio that could, maybe one day, be part of the family Sony is a historical software house like Level-5. The Japanese house has also worked on exclusive games for years Nintendo how Yo-kai Watch or the series of Professor Layton, but we can tell it has been on PlayStation who brought out the best in them: the two chapters of Dark Cloud, Rogue Galaxy, both Ni No Kuni and many others.
Other rumors see Arc System Works, authors of Guilty Gear, BlazBlue, Granblue Fantasy Versus and Dragon Ball FighterZ, even if this team in particular has always been involved in publishing games on practically all platforms, has always focused a lot on fighting games, genre which in Japan continues to be beloved and which would make Sony’s decision to buy it logical. It is not to be excluded that Sony in the coming months may announce the opening of other internal teams, which can work on new IPs or expand the existing ones with many new stories, a bit to recall commercial operations in the style of Uncharted’s Lost Legacy . Moreover, even more recently, the news from the acquisition of Nixxes Software, Dutch company specializing in video game design and porting – which sees the recent among some of his most famous works Marvel’s Avengers is Shadow of the Tomb Raider – officially entered PlayStation Studios Technology, Creative, & Services to offer technical support to the other internal teams, although we have no further news at the moment.
In conclusion PlaySation Studios could be a really important weapon for Sony in this new generation, given that the actual, never like this time, the foundations are being laid for an important future. Diversity is probably the basis on which the whole project rests, being able to embrace many players with different tastes and ages. It will be necessary to see in the coming months how the question will evolve, given that also on the recent acquisition of Housemarque there seem to have been some pretty important backstories. It will be really interesting to find out how the Japanese company and Microsoft will face these new scenarios to grow and bring as much water as possible to their mill. At present, however, we are still in the initial stages, and to see what evolution will take everything – and consequently also the market – it will take a long time.