The news he sees is recent Sony determined to acquire Bungiea much smaller software house than those bet by the counterpart of Xboxgiven that the latter got to spend nearly $ 70 billion for Activision Blizzardbut that actually could change the cards on the table in the world PlayStation. In fact, these 3.6 billion dollars are rather targeted, and are not only used to reach the culmination of a collaboration and communication that has been going on for many years – given the declared harmony between the two companies that now operate under the same wing – but also because of the potential of Bungie in the world of video games. Actually, the original creators of Halothey only manage the IP of Destiny for now, provided that a third chapter or a completely new video game is not in development, but they have been able to demonstrate their mastery to PlayStation.
Between FPS and GaaS
Exactly, we are talking about – absurdly – of those who created the flagship saga of the Xbox division, and created for the green team a real gem to be cured and carried forward over the years, which underlines how Sony is behind in different points of view. Despite the much better sales field, also due to a series of more important exclusives that have arrived over the years, the blue house has two big shortcomings that it now seems ready to want to fix with this acquisition, provided that the future – now confirmed – do not have similar objectives. We speak specifically of the presence of FPS (first person shooter) of the likes of Halo among the IPs managed by their own PlayStation Studiosand also of Game as a Service worth notinga field in which Xbox has dominated for some time now, despite a much smaller presence on the market.
The adventures of Master Chief and is the Xbox team’s ability to create games with a long lifespan really that important? Absolutely yesand it now seems obvious, also due to some publication (such as Destruction AllStars And Predator Hunting Grounds) and news, including the launch of Factions from The Last of Us Part 2, that even the Japanese giant has noticed its lack. Despite his own experiences, although almost always in the third person and action adventure (with various derivations towards other genres) in single playerare particularly appreciated, having IPs that can keep PlayStation users glued to their consoles for months as third-party titles do would be really important.
Fortunately, thanks to the market offer, between call of Duty (as long as the saga keeps coming out on Sony consoles) e Fortnite various, with two titles to cite just a few examples of the dozens of possibilities present in the PlayStation Store, users certainly must not give up on experiences of this type, but the fact that it is multi-platform is not the right ticket to bring new users into your arms. And this is where the acquisition of Bungie comes into play, however unusual this is, given that the software house will continue to independently publish its products on all platforms, it could solve the problem, or at least start a journey that aims. to evolve the possibilities of PlayStation products.
Targeted acquisitions
Bungie, in the ranks of PlayStation, could in fact be in charge of create the much talked about “new” Halo“, whether it is a first-person shooter saga finally branded PS (albeit also coming out on other platforms), a major Game as a Service, or at best of both things, a need now very much felt. Also, although Bungie has decided not to completely switch to the PlayStation side with their productions, nothing excludes that it cannot provide Sony users with exclusive contentas well as collaborating with other software houses belonging to PlayStation Studios to achieve excellent results.
While the company will work to find new talents at Bungie, it is not certain that the “favor” cannot be returned, and that the authors of Destinywhile they will strive to support their flagship work and possibly further products, they cannot help some of the studios of the Japanese giant to create titles ready to compete with the fiercest offer of the market, providing their experience and part of their talent for improve the PlayStation ecosystem.
It is also not to be excluded that it is also necessarily a new IP, given that among the PlayStation titles we have seen several important works also in the field of first-person shooters, although these have not had enough lifeblood to resist many generations as it did Halo, or at least not with the same intensity and importance on the market. Let’s talk about, for example Resistance and of Killzonewhich in case they finally come back up PlayStation 5 (following the rejection of Bend Studio’s proposal to restructure the first one) could now do so with a number of talents to support not indifferent.
Speaking of Bend Studio, we are dealing with a developer who has created an open world shooter as the latest work (albeit not in the first person), with excellent post-launch support maintained for some time, and considering that he is now working on a brand new IP, could be the perfect software house to carry out projects of this type at PlayStation.
The fact that the Japanese giant has now need for fuel under the Game as a Service field is now in any case known and official, and therefore it seems to be more of a question of “when and how” and not of “if”, given that among new potential acquisitions and enormous resources already present in PlayStation Studios, some pleasant news in this sense now seems particularly close. We just have to hope that in the next few years, while it strives to carry on the classic titles that made the magnificent ecosystem so successful, it will also use part of its resources to adapt to the offer of direct competition, providing its own. vision of some genres and projects.
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