Plague Inc celebrated its 10th anniversary and the creator – James Vaughan – held a Q&A on Reddit. Through this, he admitted that earn thanks to pandemics it’s been a while embarrassing.
Precisely we discover that, from the release – May 2012 – to date, Plague Inc. has been played by 180 million people. THE peaks of players they have always coincided with the arrival of diseases and epidemics. It is explained that Plague Inc. became the most played game in Japan when there was a major flu epidemic. In 2015, with the spread of Ebola. worldwide the players have increased. In the case of Covid-19, there was a large influx of users for a month and the game broke previous records.
However, the creator explains that other types of media have also benefited from the covid. There has been an increase in pandemic films, books, TV series and board games. According to the creator of Plague Inc., the public wants information and therefore goes in search of everything related to pandemics.
He then said that making money from pandemics was embarrassing. Plus, “Embarrassing is an understatement! I felt very uncomfortable seeing all the fictional things I had put into the game played in real life. I want my games to be successful because they are good games, not because of a serious global disaster, “Vaughan said.
“When Covid first struck (before it spread around the world) I immediately got in touch with various medical and scientific experts I knew to get their opinion on how we could best help. In the end, we donated. $ 250,000 to WHO and CEPI and we built Plague Inc: The Cure to help people understand the complexity of stopping a pandemic. “
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